Paolo Bacigalupi is the author of the several short stories, which have appeared in
Bacigalupi says that this story was inspired by a feral dog that lived in the Atlantic Richfield Company’s Berkeley Pit, a toxic waste site outside of Butte, Montana. It was too wild to catch, but it would accept food that was set out for it, and it somehow managed to survive despite the sulfuric-acid and heavy metals that were poisoning its surroundings.
Set in the far-future, featuring characters barely recognizable as human, “The People of Sand and Slag” considers and comments on humanity, technological progress, and our love for the simple solution to the complex problem.
http://windupstories.com/pumpsix/the-people-of-sand-and-slag/
“The People of Sand and Slag” starts as straight military sf — and then twists. It was nominated for both the Hugo and Nebula Awards.
“Hostile movement! Well inside the perimeter! Well inside!”
I stripped off my Immersive Response goggles as adrenaline surged through me. The virtual cityscape I’d been about to raze disappeared, replaced by our monitoring room’s many views of SesCo’s mining operations. On one screen, the red phosphorescent tracery of an intruder skated across a terrain map, a hot blip like blood spattering its way toward Pit 8.
Jaak was already out of the monitoring room. I ran for my gear.
I caught up with Jaak in the equipment room as he grabbed a TS-101 and slashbangs and dragged his impact exoskeleton over his tattooed body. He draped bandoleers of surgepacks over his massive shoulders and ran for the outer locks. I strapped on my own exoskeleton, pulled my 101 from its rack, checked its charge, and followed.
Lisa was already in the HEV, its turbofans screaming like banshees when the hatch dilated. Sentry centaurs leveled their 101’s at me, then relaxed as friend/foe data spilled into their heads-up displays. I bolted across the tarmac, my skin pricking under blasts of icy Montana wind and the jet wash of Hentasa Mark V engines. Overhead, the clouds glowed orange with light from SesCo’s mining bots.
“Come on, Chen! Move! Move! Move!”
I dove into the hunter. The ship leaped into the sky. It banked, throwing me against a bulkhead, then the Hentasas cycled wide and the hunter punched forward. The HEV’s hatch slid shut. The wind howl muted.
I struggled forward to the flight cocoon and peered over Jaak’s and Lisa’s shoulders to the landscape beyond.
“Have a good game?” Lisa asked.
I scowled. “I was about to win. I made it to Paris.”
We cut through the mists over the catchment lakes, skimming inches above the water, and then we hit the far shore. The hunter lurched as its anti-collision software jerked us away from the roughening terrain. Lisa overrode the computers and forced the ship back down against the soil, driving us so low I could have reached out and dragged my hands through the broken scree as we screamed over it.