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"According to this document, you can’t quit. Ever. Therefore I have a little job I know you’ll enjoy. Repair job. The Centauri beacon has shut down. It’s a Mark III beacon…"

"What kind of beacon?" I asked him. I have repaired hyperspace beacons from one arm of the Galaxy to the other and was sure I had worked on every type or model made. But I had never heard of this kind.

"Mark III," the Old Man repeated with sly humor. "I never heard of it either until Records dug up the specs. They found them buried in the back of their oldest warehouse. This was the earliest type of beacon ever built — by Earth, no less. Considering its location on one of the Proxima Centauri planets, it might very well be the first beacon."

I looked at the blueprints he handed me and felt my eyes glaze with horror. "It’s a monstrosity! It looks more like a distillery than a beacon — must be at least a few hundred meters high. I’m a repairman, not an archeologist. This pile of junk is over 2000 years old. Just forget about it and build a new one.

The Old Man leaned over his desk, breathing into my face. "It would take a year to install a new beacon — besides being too expensive — and this relic is on one of the main routes. We have ships making fifteen-light-year detours now."

He leaned back, wiped his hands on his handkerchief and gave me Lecture Forty-four on Company Duty and My Troubles.

"This department is officially called Maintenance and Repair, when it really should be called trouble-shooting. Hyperspace beacons are made to last forever — or damn close to it. When one of them breaks down, it is never an accident, and repairing the thing is never a matter of just plugging in a new part."

He was telling me — the guy who did the job while he sat back on his fat paycheck in an air-conditioned office.

He rambled on. "How I wish that were all it took! I would have a fleet of parts ships and junior mechanics to install them. But it’s not like that at all. I have a fleet of expensive ships that are equipped to do almost anything — manned by a bunch of irresponsibles like you."

I nodded moodily at his pointing finger.

"How I wish I could fire you all! Combination space-jockeys, mechanics, engineers, soldiers, con-men and anything else it takes to do the repairs. I have to browbeat, bribe, blackmail and bulldoze you thugs into doing a simple job. If you think you’re fed up, just think how I feel. But the ships must go through! The beacons must operate!"

I recognized this deathless line as the curtain speech and crawled to my feet. He threw the Mark III file at me and went back to scratching in his papers. Just as I reached the door, he looked up and impaled me on his finger again.

"And don’t get any fancy ideas about jumping your contract. We can attach that bank account of yours on Algol II long before you could draw the money out."

I smiled, a little weakly, I’m afraid, as if I had never meant to keep that account a secret. His spies were getting more efficient every day. Walking down the hall, I tried to figure a way to transfer the money without his catching on — and knew at the same time he was figuring a way to outfigure me.

It was all very depressing, so I stopped for a drink, then went on to the spaceport.

By the time the ship was serviced, I had a course charted. The nearest beacon to the broken-down Proxima Centauri Beacon was on one of the planets of Beta Circinus and I headed there first, a short trip of only about nine days in hyperspace.

To understand the importance of the beacons, you have to understand hyperspace. Not that many people do, but it is easy enough to understand that in this non-space the regular rules don’t apply. Speed and measurements are a matter of relationship, not constant facts like the fixed universe.

The first ships to enter hyperspace had no place to go — and no way to even tell if they had moved. The beacons solved that problem and opened the entire universe. They are built on planets and generate tremendous amounts of power. This power is turned into radiation that is punched through into hyperspace. Every beacon has a code signal as part of its radiation and represents a measurable point in hyperspace. Triangulation and quadrature of the beacons works for navigation — only it follows its own rules. The rules are complex and variable, but they are still rules that a navigator can follow.

For a hyperspace jump, you need at least four beacons for an accurate fix. For long jumps, navigators use as many as seven or eight. So every beacon is important and every one has to keep operating. That is where I and the other troubleshooters came in.

We travel in well-stocked ships that carry a little bit of everything; only one man to a ship because that is all it takes to operate the overly efficient repair machinery. Due to the very nature of our job, we spend most of our time just rocketing through normal space. After all, when a beacon breaks down, how do you find it?

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