Where the bridge would have been on the superstructure of the full-size vessels there was a series of slits, very like those in an ancient armoured helmet from the days of swords, lances and arrows. These provided the only way for the man inside the vessel to see out. Gun aiming was accomplished by nothing more sophisticated than dead reckoning and skill, the crewman of the miniature warship traversing the turrets and elevating their guns by way of a set of wheels and levers contained within his cramped compartment. Each ship also came equipped with a set of miniature torpedoes and a system of lights – the searchlights of the original ships – that let the vessels communicate with each other, to form temporary alliances and swap information.
Pennants flew from their masts, identifying who commanded them. The crewmen were far more highly trained than mere jockeys, Veppers contended. He had piloted the ships himself quite often, from when he had first come up with the idea, and still held the occasional amateurs-only battle for himself and similarly rich and competitive friends, but the truth was there was a great deal of skill involved; more than it was worth acquiring for a mere pastime.
These days the amateur versions of the ships were fitted with engines, which made life a little easier, but it was still taxing enough just manoeuvring the damned things without running aground or crashing into the banks of the channels, never mind the surprisingly difficult task of aiming the guns accurately. The amateur versions had better armour and less powerful weapons than the ships they were watching now.
Two ships caught a brief glimpse of each other from either end of a long channel connecting pools close to their start positions; disappearing from view again, they each elevated and fired their guns towards where they thought the other would shortly be, more in hope than with any expectation of a hit. Both sets of shells landed scattered amongst the low grassy hills of islands, in miniature reed beds and in the channels, raising skinny spouts of water. Neither part of either salvo landed closer than a ship length from its intended target.
“Something of a waste,” Veppers muttered, watching through a pair of field glasses.
“Are the bullets terribly expensive?” Jeussere asked.
Veppers smiled. “No, I mean, they only have so many.”
“Do they load the guns themselves?” Fuleow asked.
“No, automatic,” Veppers said.
The ships’ main weapons were almost more like grenade launchers than true guns; certainly they had nothing like the range they should have had, had that too been scaled proportionately. The little shells they fired fizzed and left a trail of smoke as they curved out across the waters, but they were explosive and could do real damage, piercing the armour of a ship and starting a fire within, or – hitting near the waterline – holing them so that they started to sink, or disabling turrets or the rudder or prop if they hit the right place.
A handful of pilots had been killed over the years, either struck by lucky shots that squeezed through the viewing slits, or drowning when their vessel turned over and the damage they had sustained had made it impossible to work the escape hatches, or choking or burned to death. Usually you could put out a fire by scuttling your ship – the channels, pools and most of the single large lake were generally little more than half a metre deep, so the command citadel, where the pilot’s head was, would still be just above water even when the ship was sitting on the bottom – but valves jammed, or men were knocked unconscious, and accidents happened. There were rescue teams of helpers and divers standing by, but they were not infallible. Twice, ships had blown up completely, the contents of their magazines detonating all at once.
The pilots – all part of Veppers’ general staff, with other, part-time duties – were well paid, especially if they won their battles, and the risk of real injury and even death made the sport more interesting for the spectators.
Today’s match was a team game: two ships to a side, the winning team being whoever was first to sink four of their opponents. The first thing the six sets of ships had to do was find each other; each ship started individually from one of the dozen floating boat-houses scattered round the perimeter of the watery complex at any of several dozen randomly chosen locations.
The miniature naval battle itself – ship against ship or fleet against fleet, guns flashing and roaring, smoke drifting, shots landing, pieces getting blown off the ships, fountains of water bursting into the air when a torpedo hit – was only part of the delight of watching, Veppers found. Much of the enjoyment came from having this god-like overview of the whole battle arena and being able to see what the men in the ships couldn’t see.