An additional advantage accruing definitely sounded like a good thing. It was almost like an order from inside himself. He’d choose that option. He started hunkering down.
An expert sub-system suggested that should the mortar round detonate where he had been, further additional advantage might be accrued. That sounded good too.
The mortar round was travelling so slowly there was plenty of time to work out exactly where he had been, to target his left upper Light Laser Rifle Unit on the spinning projectile and set himself up for minimal blast-front damage from the direction the round was heading, should it prove to be a micro-nuke.
When it was directly above where he’d been he landed four direct low-power hits on its rear; zero misses or out-splash, which made him feel very good. He whipped the rifle unit back into the armoured nacelle. The mortar round detonated.
Micro-nuke.
The Hells existed because some faiths insisted on them, and some societies too, even without the excuse of over-indulged religiosity.
Whether as a result of perhaps too faithful a transcription – from scriptural assertion to provable actuality – or simply an abiding secular need to continue persecuting those thought worthy of punishment even after they were dead, a number of civilisations – some otherwise quite respectable – had built up impressively ghastly Hells over the eons. These were only rarely linked with other Afterlives, hellish or otherwise, and even then only under strict superveillance, and usually only with the aim of heightening the anguish of the sufferers by subjecting them to torments their own people somehow hadn’t thought of, or the same old ones but inflicted by extra-gruesome alien demons rather than the more familiar home-grown variety.
Very gradually though, perhaps just due to the exact nature of the chance mix the contemporary crop of In-play civilisations represented, a sort of network of Hells – still only partial, and remaining strictly controlled in their interactions – did emerge, and news of their existence and the conditions within them became more widely known.
This led to trouble, in time. Many species and civilisations objected profoundly to the very idea of Hells, no matter whose they were. A lot objected profoundly to the very idea of torture in any event, and the practice of setting up Virtual Environments – traditionally such dazzlingly fabulous realms of unmitigated pleasure – devoted to inflicting pain and suffering on sentient creatures seemed not just wrong but perverse, sadistic, genuinely evil and shamefully, disgracefully cruel. Uncivilised, in fact, and that was not a word such societies bandied about without having thought carefully about its deployment.
The Culture took a particularly dim view of torture, either in the Real or in a Virtuality, and was quite prepared to damage its short- and even – at least seemingly – long-term interests to stop it happening. Such a devoutly censorious, non-pragmatic approach confused people used to dealing with the Culture, but it was a characteristic that had been there since the civilisation’s inception so there was little point in treating it as just a temporary moral fad and waiting for it to pass. As a result, over the millennia, the Culture’s atypically inflexible attitude probably had shifted the whole meta-civilisational moral debate on such matters slightly but significantly to the liberal, altruistic end of the ethical spectrum, that definitive identification of torture with barbarism being perhaps its most obvious mimetic achievement.
There was a predictable mix of responses. A few of the civs hosting Hells simply had a think, took the point and closed them down; generally these were species who had never shown any great enthusiasm for the concept in the first place, their number including some who had only adopted the idea at all because they’d got the erroneous impression it was what all up-and-coming societies did and they hadn’t wanted to appear backward.
Some civilisations just ignored the fuss and said it had nothing to do with anybody else. Others, generally those constitutionally unable to look past any opportunity to go spasming into full High Dudgeon mode, reacted with hysterical bluster, complaining loudly of bullying, ethical imperialism, grossly unwarranted cultural interference and persecution bordering on outright hostility. Some of those, having made their point – and after a decent interval – still proved persuadable that Hells were un acceptable. But not all.
The Hells remained, as did the discord they engendered.
Even so, now and again a civ was effectively bribed out of continuing to host Hells, usually with tech that was a bit beyond it in the normal course of development, though that was a tricky precedent to set in case it encouraged others to try the same trick just to get their hands on the relevant toys, so it remained a strategy that had to be used sparingly.