In Starborne, Silverberg takes the Utopia theme and turns it on its head. The scene is Earth many centuries in the future, where all of life's problems have been solved. But while humanity may be well fed, amply clothed, in perfect health, and rich beyond imagination, people are bored nearly to death. To bring a little spark back into the lives of humankind, the people of Earth band together to build a starship and begin the search for habitable planets in the rest of the universe.
Космическая фантастика18+Starborne
by Robert Silverberg
Sixteen light-years from Earth today, in the fifth month of the voyage, and the silken force of nospace acceleration continues to drive the starship’s velocity ever higher. Three games of
The best of the players is Roy, the mathematician, a large, heavy man with a soft, sleepy face. He sits with his eyes closed, awaiting in tranquillity his turn to play. “I am purging myself of the need to win,” he told the year-captain yesterday when asked what occupied his mind while he waited to put down his next piece. Purged or not, Roy continues to win more than half of his games, even though he gives most of his opponents a handicap of four or five stones.
He gives Sylvia a handicap of only two. She is a delicate woman, fine-boned and shy. Genetic surgery is her specialty. Sylvia plays the game well, although slowly. She makes her move. At the sound of it Roy opens his eyes. He studies the board the merest fraction of a second, points, and says, “
The year-captain would like to speak to Sylvia about the anaerobic gene-cluster experiment, but evidently the game is barely under way; he supposes that she and Roy will be occupied with it for another hour or more. His questions can wait. No one hurries aboard the
All is quiet for a time in the lounge. Then Heinz, at the far side of the room, loudly places a stone. Elliot acknowledges it with a little chuckle. Chang, at the board next to them, glances over to look; Sylvia and Roy pay no attention. The year-captain scans the board of Roy and Sylvia’s game, trying to anticipate Sylvia’s next move. His eyesight is sharp: even at this distance he can clearly make out the patterns on the board. Indeed, everything about the year-captain is sharp. He is a man of crisp boundaries, of taut edges carefully drawn together.
Soft footsteps sound behind him.
The year-captain turns. Noelle, the mission communicator, is approaching the lounge. She is a slim sightless woman with long gleaming blue-black hair and elegantly chiseled features. Her tapering face is a perfect counterpart of the year-captain’s own lean, austere one, though she is dusky, and he is fair-haired and so pale of skin that he seems to have been bleached. She customarily walks the corridors unaided. No sensors for Noelle, not even a cane. Occasionally she will stumble, but usually her balance is excellent and her sense of the location of obstacles is eerily accurate. It is a kind of arrogance for the blind to shun assistance, perhaps. But also it is a kind of desperate poetry.