Читаем Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 8: Программирование на Visual C# искусственного интеллекта. Издание 2. Продолжение 1 полностью

showPot;

// clear the hands

playerHand.Clear;

dealerHand.Clear;

// deal the face down hole card

dealerHoleCard = shoe.DealCard;

dealerHoleCard.FaceUp = false;

dealerHand.Add(dealerHoleCard);

// deal the first player card

playerHand.Add(shoe.DealCard);

// deal the second dealer card (face up)

dealerHand.Add(shoe.DealCard);

// deal the second player card

playerHand.Add(shoe.DealCard);

if ((dealerHand.BlackJackScoreHand == 21) &&

(playerHand.BlackJackScoreHand != 21))

{

//We write in the original:

pot.DoPlaceBet;

pot.HouseWins;

showPot;

//Discontent of support group with our exceeding of

//cards:

Assembly a2 = Assembly.GetExecutingAssembly;

Stream s2 =

a2.GetManifestResourceStream("PocketJack.pj_busted.wav");

SoundPlayer player2 = new SoundPlayer(s2);

player2.Play;

dealerHoleCard.FaceUp = true;

mode = GameMode.DealerWon;

return;

}

if ((playerHand.BlackJackScoreHand == 21) &&

(dealerHand.BlackJackScoreHand != 21))

{

pot.PlayerWins;

showPot;

dealerHoleCard.FaceUp = true;

mode = GameMode.PocketJack;

return;

}

if ((playerHand.BlackJackScoreHand == 21) &&

(dealerHand.BlackJackScoreHand == 21))

{

pot.DoPushBet;

showPot;

dealerHoleCard.FaceUp = true;

mode = GameMode.Push;

return;

}

mode = GameMode.PlayerActive;

}

Font messageFont = new Font(FontFamily.GenericSansSerif, 20,

FontStyle.Regular);

void paintForm(Graphics g)

{

switch (mode)

{

case GameMode.LoadingDisplay:

//We draw all images below the menu:

g.DrawImage(

bankImage, 0, StayToolStripMenuItem.Height);

g.DrawImage(

loadingImage, 0, StayToolStripMenuItem.Height + 60);

break;

case GameMode.PlacingBets:

g.DrawImage(bankImage, 0, StayToolStripMenuItem.Height);

Utilities.BigText("Bank : " + pot.PotValue.ToString,

10, 40, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Bet : " +

pot.BetValue.ToString, 10, 80, Color.Black,

Color.Yellow, messageFont, g);

break;

case GameMode.PlayerActive:

dealerHand.DrawHand(g, 10, 30, 80, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

break;

case GameMode.PlayerWon:

case GameMode.PocketJack:

dealerHand.DrawHand(g, 10, 30, 20, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(dealerHand.BlackJackScoreHand.

ToString, 140, 45, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Вы выиграли!",

20, 80, Color.Black, Color.Yellow, messageFont, g);

break;

case GameMode.PlayerBust:

dealerHand.DrawHand(g, 10, 30, 80, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Вы перебрали.",

20, 80, Color.Black, Color.Red, messageFont, g);

break;

case GameMode.DealerActive:

dealerHand.DrawHand(g, 10, 30, 20, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(dealerHand.BlackJackScoreHand.

ToString, 140, 45, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

break;

case GameMode.DealerWon:

dealerHand.DrawHand(g, 10, 30, 20, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(dealerHand.BlackJackScoreHand.

ToString, 140, 45, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Вы потеряли.",

20, 80, Color.Black, Color.Red, messageFont, g);

break;

case GameMode.DealerBust:

dealerHand.DrawHand(g, 10, 30, 20, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(dealerHand.BlackJackScoreHand.

ToString, 140, 45, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Dealer Bust",

20, 80, Color.Black, Color.Yellow, messageFont, g);

break;

case GameMode.Push:

dealerHand.DrawHand(g, 10, 30, 20, 25);

playerHand.DrawHand(g, 10, 135, 20, 25);

Utilities.BigText(dealerHand.BlackJackScoreHand.

ToString, 140, 45, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText(playerHand.BlackJackScoreHand.

ToString, 140, 150, Color.Black,

Color.Yellow, messageFont, g);

Utilities.BigText("Вы выиграли.",

20, 80, Color.Black, Color.Yellow, messageFont, g);

break;

}

}

void playerHits

{

if (playerHand.BlackJackScoreHand < 21)

{

playerHand.Add(shoe.DealCard);

if (playerHand.BlackJackScoreHand > 21)

{

//We write in the original:

pot.DoPlaceBet;

pot.HouseWins;

showPot;

mode = GameMode.PlayerBust;

}

this.Invalidate;

}

}

void playerStays

{

dealerHoleCard.FaceUp = true;

mode = GameMode.DealerActive;

this.Refresh;

System.Threading.Thread.Sleep(750);

while (dealerHand.BlackJackScoreHand < 17)

{

dealerHand.Add(shoe.DealCard);

this.Refresh;

System.Threading.Thread.Sleep(750);

}

if (dealerHand.BlackJackScoreHand > 21)

{

mode = GameMode.DealerBust;

pot.PlayerWins;

showPot;

return;

}

if (playerHand.BlackJackScoreHand >

dealerHand.BlackJackScoreHand)

{

mode = GameMode.PlayerWon;

pot.PlayerWins;

showPot;

return;

}

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