DDTime.thick = DDTime.width / 4
DDTime.position = New Point(lblTime.Width – _
(DDTime.width + 2) * 9, lblTime.Height / 2)
AddHandler lblScore.Paint, AddressOf LabelScore_Paint
lblScore.Refresh
AddHandler lblTime.Paint, AddressOf LabelTime_Paint
lblTime.Refresh
For i = 0 To 2
prePic(i) = New PictureBox
prePic(i).SizeMode = PictureBoxSizeMode.StretchImage
prePic(i).Size = New Size(16, 16)
prePic(i).Visible = False
Me.Controls.Add(prePic(i))
AddHandler prePic(i).Click, AddressOf PrePic_Click
prePic(i).BringToFront
Next
Else
ResetBoard
End If
lblNameShow.Text = playerName
If playerName.Length > 8 Then
lblNameShow.Text += " "
tmr1.Enabled = True
End If
tmr2.Enabled = True
DDScore.number = plScore
lblScore.Refresh
DDTime.number = plTime
lblTime.Refresh
PreShow
End Sub
Private Sub FindSol(ByVal i As Integer)
If MPBoxes(i).Tag <> "" Or MPBoxes(i).Tag = "Here" Then
Return
Else
MPBoxes(i).Tag = "Here"
End If
Select Case TestABox(i)
Case 1
FindSol(1)
FindSol(9)
Case 2
FindSol(7)
FindSol(17)
Case 3
FindSol(71)
FindSol(79)
Case 4
FindSol(63)
FindSol(73)
Case 5
FindSol(i + 1)
FindSol(i + 9)
FindSol(i – 1)
Case 6
FindSol(i – 9)
FindSol(i – 1)
FindSol(i + 9)
Case 7
FindSol(i – 1)
FindSol(i – 9)
FindSol(i + 1)
Case 8
FindSol(i – 9)
FindSol(i + 1)
FindSol(i + 9)
Case Else
FindSol(i – 9)
FindSol(i + 9)
FindSol(i + 1)
FindSol(i – 1)
End Select
End Sub
Private Sub ResetAllTag
For Each Pic As MotionPic In MPBoxes
If Pic.Tag = "Here" Then
Pic.Tag = ""
End If
Next
End Sub
Private Function TestABox(ByVal val As Integer)
Select Case val
Case 0 : Return 1
Case 8 : Return 2
Case 80 : Return 3
Case 72 : Return 4
Case 1 To 7 : Return 5
Case 73 To 79 : Return 7
Case 17, 26, 35, 44, 53, 62, 71 : Return 6
Case 9, 18, 27, 36, 45, 54, 63 : Return 8
Case Else : Return 0
End Select
End Function
'Serious trouble happened – think more
Private Function GiveThreeBalls As Boolean
If ThreeBI(1) = -1 Then 'Review for Game over
Return False
Else
For i As Integer = 0 To 2
If ThreeBI(i) = -1 Then
Exit For
Else
If MPBoxes(ThreeBP(i)).MPState = BallState. _
NO_BALL And ThreeBP(i) <> posMoveTo Then
MPBoxes(ThreeBP(i)).Init(ThreeBI(i))
CalWin(ThreeBP(i))
End If
End If
Next
End If
RandomThreeBalls
PreShow
Return True
End Function
Private Function IsFullBoard As Boolean
Dim i As Integer
For Each Pic As PictureBox In MPBoxes
If MPBoxes(i).MPState <> BallState.NO_BALL Then
i += 1
End If
Next
If i = 81 Then
Return True
Else
Return False
End If
End Function
Private Sub RandomThreeBalls
Dim ArrL As New ArrayList
Dim i As Integer
Dim pos As Integer
Dim ind As Integer
For i = 0 To 80
If MPBoxes(i).MPState = BallState.NO_BALL Or _
MPBoxes(i).MPState = BallState.DESTROYING_BALL Then
ArrL.Add(i)
End If
Next
For i = 0 To IIf(ArrL.Count > 2, 2, ArrL.Count – 1)
pos = Rand.Next(0, ArrL.Count)
pos = CInt(ArrL(pos))
ArrL.Remove(pos)
ThreeBP(i) = pos
ind = Rand.Next(0, 12)
ind = (ind \ 2) * 2
ThreeBI(i) = ind
Next
For j As Integer = i To 2
ThreeBI(j) = -1
ThreeBP(j) = -1
Next
End Sub
'#Region "Check for Calculate Score"
Private Function CheckHor(ByVal pos As Integer) As Integer
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = (pos \ 9) * 9
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
While i < (pos \ 9) * 9 + 9
If MPBoxes(i).MPIndex = type Then
endpos += 1
count = endpos – startpos
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j).Destroy
Next
Return count
End If
If i >= (pos \ 9) * 9 + 5 Then
Return count
End If
startpos = i + 1
endpos = i + 1
End If
i += 1
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j).Destroy
Next
Return count
End If
End Function
Private Function CheckVer(ByVal pos As Integer) As Integer
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = pos Mod 9
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
While i < (pos Mod 9) + 73
If MPBoxes(i).MPIndex = type Then
endpos += 9
count = (endpos – startpos) / 9
Else
If count > 4 Then
While MPBoxes(pos).MPState = _
BallState.ZOOMING_BALL
Application.DoEvents
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j * 9).Destroy
Next
Return count
End If
If i >= (pos Mod 9) + 36 Then
Return count
End If
startpos = i + 9
endpos = i + 9
End If
i += 9
End While
If count > 4 Then
While MPBoxes(pos).MPState = BallState.ZOOMING_BALL
Application.DoEvents
End While
For j As Integer = 0 To count – 1
MPBoxes(startpos + j * 9).Destroy
Next
Return count
End If
End Function
Private Function CheckLR(ByVal pos As Integer) As Integer
If pos = 5 Or pos = 6 Or pos = 7 Or pos = 8 Or pos = 15 _
Or pos = 16 Or pos = 17 _
Or pos = 25 Or pos = 26 Or pos = 35 Or pos = 45 _
Or pos = 54 Or pos = 55 _
Or pos = 63 Or pos = 64 Or pos = 65 Or pos = 72 _
Or pos = 73 Or pos = 74 Or pos = 75 Then
Return 0
End If
Dim type As Integer = MPBoxes(pos).MPIndex
Dim i As Integer = pos Mod 10
i = IIf(i = 8, 18, IIf(i = 7, 27, IIf(i = 6, 36, i)))
Dim count As Integer
Dim startpos As Integer = i
Dim endpos As Integer = i
Dim tempi As Integer = i + 1
Dim temp As Integer
If i < 9 Then