self.name, self.lat.abs(), lat_c, self.lon.abs(), lon_c)
}
}
#[derive(Debug)]
struct Color {
red: u8,
green: u8,
blue: u8,
}
fn main() {
for city in [
City { name: "Dublin", lat: 53.347778, lon: -6.259722 },
City { name: "Oslo", lat: 59.95, lon: 10.75 },
City { name: "Vancouver", lat: 49.25, lon: -123.1 },
].iter() {
println!("{}", *city);
}
for color in [
Color { red: 128, green: 255, blue: 90 },
Color { red: 0, green: 3, blue: 254 },
Color { red: 0, green: 0, blue: 0 },
].iter() {
// Switch this to use {} once you've added an implementation
// for fmt::Display.
println!("{:?}", *color);
}
}
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You can view a full list of formatting traits and their argument types in the std::fmt documentation.
Add an implementation of the fmt::Display trait for the Color struct above so that the output displays as:
RGB (128, 255, 90) 0x80FF5A
RGB (0, 3, 254) 0x0003FE
RGB (0, 0, 0) 0x000000
Two hints if you get stuck:
• You may need to list each color more than once,
• You can pad with zeros to a width of 2 with :02.
Rust provides access to a wide variety of primitives. A sample includes:
• signed integers: i8, i16, i32, i64, i128 and isize (pointer size)
• unsigned integers: u8, u16, u32, u64, u128 and usize (pointer size)
• floating point: f32, f64
• char Unicode scalar values like 'a', 'α' and '∞' (4 bytes each)
• bool either true or false
• and the unit type (), whose only possible value is an empty tuple: ()
Despite the value of a unit type being a tuple, it is not considered a compound type because it does not contain multiple values.
• arrays like [1, 2, 3]
• tuples like (1, true)
Variables can always be
fn main() {
// Variables can be type annotated.
let logical: bool = true;
let a_float: f64 = 1.0; // Regular annotation
let an_integer = 5i32; // Suffix annotation
// Or a default will be used.
let default_float = 3.0; // `f64`
let default_integer = 7; // `i32`
// A type can also be inferred from context
let mut inferred_type = 12; // Type i64 is inferred from another line
inferred_type = 4294967296i64;
// A mutable variable's value can be changed.
let mut mutable = 12; // Mutable `i32`
mutable = 21;
// Error! The type of a variable can't be changed.
mutable = true;
// Variables can be overwritten with shadowing.
let mutable = true;
}