As she had hoped, this call was from one Inspector Fournier, whom everyone seemed to think was the man she really ought to be talking to. She excused herself from the room where she had been going over aerial photographs with FBI agents and wandered out into an empty office nearby, gazing out the window over the blue waters of Elliott Bay—for it was a perfect spring day, the sky was clear, the mountains were out—and staring at, without really seeing, containerships being jockeyed around at the port. After some polite chitchat with Inspector Fournier, she asked for, and received, permission to use up a quarter of an hour of his valuable time and launched into a summary of the SNAG theory and its possible relevance to Inspector Fournier’s sphere of responsibilities.
AFTER THE INITIAL spate of Google searching, Csongor went into a deep funk for a couple of hours. All during the desperate voyage of
They had never really decompressed from the voyage. That was the problem. If they had beached
He was taken by sleep as suddenly and as completely as a man being swept off a deck by a wave.
A FEW HOURS into the Troll hunt, Richard’s Bluetooth headset began to bleat out a pathetic low-battery warning. He severed the phone connection to Corvallis, which was becoming less and less useful as Richard got up to speed. Embedded in a complex of spells and disguises about twenty deep, he had made his way to the Torgai Foothills by actually flying there directly, eschewing the crowded ley line network, which would have forced him to emerge at a place where his character—or rather the disguised version of it—might be noticed. Here he was fighting certain ineluctable features of the rule system. He didn’t want it understood that Egdod was on the move, and so he had disguised himself as one Ur’Qat, a K’Shetriae warrior mage of much lesser powers—but still powerful enough to survive alone in the war-torn Torgai Foothills.
Another reasonable step might be to make himself invisible. Egdod was capable of putting up invisibility spells that almost no one in the game could penetrate. And yet there was always a small probability that such a spell might fail. This was one of the ways they kept the game interesting: low-level characters always had a chance to defeat high-level ones. Even an Egdod could be detected. Better to disguise himself first as the less powerful Ur’Qat, and then have Ur’Qat cast an invisibility spell. Any spell that Ur’Qat could cast would be much less puissant and hence much more likely to be penetrated than one of Egdod’s. So there was a good chance that when Ur’Qat rode the ley line into the Torgai, he’d be noticed, invisibility spell or no; and then he might be attacked outright or, what would probably be worse, be covertly followed as he went sneaking around after Reamde. And perhaps the person following him would be one of Reamde’s minions. Egdod could always get to the Torgai in a big hurry, if he decided that this was warranted; but all signs pointed to that Reamde was slowly and patiently effecting a battle plan that was going to stretch out over many hours. As long as that continued to be the case, Egdod would content himself with flying from his fortress to the Torgai. Even moving at supersonic velocity, this took a while. But during the flight, Richard had been able to refamiliarize himself with certain spells and magical items that might soon come in handy. And, at least until Richard’s Bluetooth headset had croaked, he’d been able to get updates from Corvallis and to learn something about the minions that Reamde was summoning from, it appeared, all over south China.