Your typical human brain, being blissfully ignorant of its minute physical components and their arcanely mathematizable mode of microscopic functioning, and thriving instead at the infinitely remote level of soap operas, spring sales, super skivaganzas, SUV’s, SAT’s, SOB’s, Santa Claus, splashtacular scuba specials, snorkels, snowballs, sex scandals (and let’s not forget sleazeballs), makes up as plausible a story as it can about its own nature, in which the starring role, rather than being played by the cerebral cortex, the hippocampus, the amygdala, the cerebellum, or any other weirdly named and gooey physical structure, is played instead by an anatomically invisible, murky thing called “I”, aided and abetted by other shadowy players known as “ideas”, “thoughts”, “memories”, “beliefs”, “hopes”, “fears” “intentions”, “desires”, “love”, “hate”, “rivalry”, “jealousy”, “empathy”, “honesty”, and on and on — and in the soft, ethereal, neurology-free world of
The human condition is thus profoundly analogous to the Klüdgerotic condition: neither species can see or even imagine the lower levels of a reality that is nonetheless central to its existence.
First Key Ingredient of Strangeness
Why does an “I” symbol never develop in a video feedback system, no matter how swirly or intricate or deeply nested are the shapes that appear on its screen? The answer is simple: a video system, no matter how many pixels or colors it has,
What makes a strange loop appear in a brain and not in a video feedback system, then, is an
Second Key Ingredient of Strangeness
But there is a flip side to all this, a second key ingredient that makes the loop in a human brain qualify as “strange”, makes an “I” come seemingly out of nowhere. This flip side is, ironically, an
When we symbol-possessing humans watch a video feedback system, we naturally pay attention to the eye-catching shapes on the screen and are seduced into giving them fanciful labels like “helical corridor” or “galaxy”, but still we know that ultimately they consist of nothing but pixels, and that whatever patterns appear before our eyes do so thanks solely to the local logic of pixels. This simple and clear realization strips those fancy fractalic gestalts of any apparent life or autonomy of their own. We are not tempted to attribute desires or hopes, let alone consciousness, to the screen’s swirly shapes — no more than we are tempted to perceive fluffy cotton-balls in the sky as renditions of an artist’s profile or the stoning of a martyr.