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The final product of the compilation process is an executable program, which consists of a set of machine language instructions. When you start a program, the operating system loads these instructions into the computer’s memory so that each instruction has a particular memory address. The computer then goes through these instructions step-by-step. Sometimes, as when you have a loop or a branching statement, program execution skips over instructions, jumping backward or forward to a particular address. Normal function calls also involve having a program jump to another address (the function’s address) and then jump back when the function terminates. Let’s look at a typical implementation of that process in a little more detail. When a program reaches the function call instruction, the program stores the memory address of the instruction immediately following the function call, copies function arguments to the stack (a block of memory reserved for that purpose), jumps to the memory location that marks the beginning of the function, executes the function code (perhaps placing a return value in a register), and then jumps back to the instruction whose address it saved.1 Jumping back and forth and keeping track of where to jump means that there is an overhead in elapsed time to using functions.

C++ inline functions provide an alternative. In an inline function, the compiled code is “in line” with the other code in the program. That is, the compiler replaces the function call with the corresponding function code. With inline code, the program doesn’t have to jump to another location to execute the code and then jump back. Inline functions thus run a little faster than regular functions, but they come with a memory penalty. If a program calls an inline function at ten separate locations, then the program winds up with ten copies of the function inserted into the code (see Figure 8.1).

Figure 8.1. Inline functions versus regular functions.

You should be selective about using inline functions. If the time needed to execute the function code is long compared to the time needed to handle the function call mechanism, then the time saved is a relatively small portion of the entire process. If the code execution time is short, then an inline call can save a large portion of the time used by the non-inline call. On the other hand, you are now saving a large portion of a relatively quick process, so the absolute time savings may not be that great unless the function is called frequently.

To use this feature, you must take at least one of two actions:

• Preface the function declaration with the keyword inline.

• Preface the function definition with the keyword inline.

A common practice is to omit the prototype and to place the entire definition (meaning the function header and all the function code) where the prototype would normally go.

The compiler does not have to honor your request to make a function inline. It might decide the function is too large or notice that it calls itself (recursion is not allowed or indeed possible for inline functions), or the feature might not be turned on or implemented for your particular compiler.

Listing 8.1 illustrates the inline technique with an inline square() function that squares its argument. Note that the entire definition is on one line. That’s not required, but if the definition doesn’t fit on one or two lines (assuming you don’t have lengthy identifiers), the function is probably a poor candidate for an inline function.

Listing 8.1. inline.cpp

// inline.cpp -- using an inline function

#include

// an inline function definition

inline double square(double x) { return x * x; }

int main()

{

    using namespace std;

    double a, b;

    double c = 13.0;

    a = square(5.0);

    b = square(4.5 + 7.5);   // can pass expressions

    cout << "a = " << a << ", b = " << b << "\n";

    cout << "c = " << c;

    cout << ", c squared = " << square(c++) << "\n";

    cout << "Now c = " << c << "\n";

    return 0;

}

Here’s the output of the program in Listing 8.1:

a = 25, b = 144

c = 13, c squared = 169

Now c = 14

This output illustrates that inline functions pass arguments by value just like regular functions do. If the argument is an expression, such as 4.5 + 7.5, the function passes the value of the expression—12 in this case. This makes C++’s inline facility far superior to C’s macro definitions. See the “Inline Versus Macros” sidebar.

Even though the program doesn’t provide a separate prototype, C++’s prototyping features are still in play. That’s because the entire definition, which comes before the function’s first use, serves as a prototype. This means you can use square() with an int argument or a long argument, and the program automatically type casts the value to type double before passing it to the function.

Inline Versus Macros

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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