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a. Write a function that takes an applicant structure as an argument and displays its contents.

b. Write a function that takes the address of an applicant structure as an argument and displays the contents of the pointed-to structure.

13. Suppose the functions f1() and f2() have the following prototypes:

void f1(applicant * a);

const char * f2(const applicant * a1, const applicant * a2);

Declare p1 as a pointer that points to f1 and p2 as a pointer to f2. Declare ap as an array of five pointers of the same type as p1, and declare pa as a pointer to an array of ten pointers of the same type as p2. Use typedef as an aid.

Programming Exercises

1. Write a program that repeatedly asks the user to enter pairs of numbers until at least one of the pair is 0. For each pair, the program should use a function to calculate the harmonic mean of the numbers. The function should return the answer to main(), which should report the result. The harmonic mean of the numbers is the inverse of the average of the inverses and can be calculated as follows:

harmonic mean = 2.0 × x × y / (x + y)

2. Write a program that asks the user to enter up to 10 golf scores, which are to be stored in an array. You should provide a means for the user to terminate input prior to entering 10 scores. The program should display all the scores on one line and report the average score. Handle input, display, and the average calculation with three separate array-processing functions.

3. Here is a structure declaration:

struct box

{

      char maker[40];

      float height;

      float width;

      float length;

      float volume;

};

a. Write a function that passes a box structure by value and that displays the value of each member.

b. Write a function that passes the address of a box structure and that sets the volume member to the product of the other three dimensions.

c. Write a simple program that uses these two functions.

4. Many state lotteries use a variation of the simple lottery portrayed by Listing 7.4. In these variations you choose several numbers from one set and call them the field numbers. For example, you might select five numbers from the field of 1–47). You also pick a single number (called a mega number or a power ball, etc.) from a second range, such as 1–27. To win the grand prize, you have to guess all the picks correctly. The chance of winning is the product of the probability of picking all the field numbers times the probability of picking the mega number. For instance, the probability of winning the example described here is the product of the probability of picking 5 out of 47 correctly times the probability of picking 1 out of 27 correctly. Modify Listing 7.4 to calculate the probability of winning this kind of lottery.

5. Define a recursive function that takes an integer argument and returns the factorial of that argument. Recall that 3 factorial, written 3!, equals 3 × 2!, and so on, with 0! defined as 1. In general, if n is greater than zero, n! = n * (n - 1)!. Test your function in a program that uses a loop to allow the user to enter various values for which the program reports the factorial.

6. Write a program that uses the following functions:

Fill_array() takes as arguments the name of an array of double values and an array size. It prompts the user to enter double values to be entered in the array. It ceases taking input when the array is full or when the user enters non-numeric input, and it returns the actual number of entries.

Show_array() takes as arguments the name of an array of double values and an array size and displays the contents of the array.

Reverse_array() takes as arguments the name of an array of double values and an array size and reverses the order of the values stored in the array.

The program should use these functions to fill an array, show the array, reverse the array, show the array, reverse all but the first and last elements of the array, and then show the array.

7. Redo Listing 7.7, modifying the three array-handling functions to each use two pointer parameters to represent a range. The fill_array() function, instead of returning the actual number of items read, should return a pointer to the location after the last location filled; the other functions can use this pointer as the second argument to identify the end of the data.

8. Redo Listing 7.15 without using the array class. Do two versions:

a. Use an ordinary array of const char * for the strings representing the season names, and use an ordinary array of double for the expenses.

b. Use an ordinary array of const char * for the strings representing the season names, and use a structure whose sole member is an ordinary array of double for the expenses. (This design is similar to the basic design of the array class.)

9. This exercise provides practice in writing functions dealing with arrays and structures. The following is a program skeleton. Complete it by providing the described functions:

#include

using namespace std;

const int SLEN = 30;

struct student {

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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