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4.For C++, the most crucial problem is that the printf( ) family of functions is not particularly extensible. They’re really designed to handle only the four basic data types in C (char, int, float, double, wchar_t, char*, wchar_t*, and void*) and their variations. You might think that every time you add a new class, you could add overloaded printf( ) and scanf( ) functions (and their variants for files and strings), but remember, overloaded functions must have different types in their argument lists, and the printf( ) family hides its type information in the format string and in the variable argument list. For a language such as C++, whose goal is to be able to easily add new data types, this is an ungainly restriction.

<p>Iostreams to the rescue</p>

All these issues make it clear that one of the first priorities for the standard class libraries for C++ should handle I/O. Because "hello, world" is the first program just about everyone writes in a new language, and because I/O is part of virtually every program, the I/O library in C++ must be particularly easy to use. It also has the much greater challenge that it must accommodate any new class. Thus, its constraints require that this foundation class library be a truly inspired design. In addition to gaining a great deal of leverage and clarity in your dealings with I/O and formatting, you’ll also see in this chapter how a really powerful C++ library can work.

<p>Inserters and extractors</p>

A stream is an object that transports and formats characters of a fixed width. You can have an input stream (via descendants of the istream class), an output stream (with ostream objects), or a stream that does both simultaneously (with objects derived from iostream). The iostreams library provides different types of such classes: ifstream, ofstream, and fstream for files, and istringstream, ostringstream, and stringstream for interfacing with the Standard C++ string class. All these stream classes have nearly identical interfaces, so you can use streams in a uniform manner, whether you’re working with a file, standard I/O, a region of memory, or a string object. The single interface you learn also works for extensions added to support new classes. Some functions implement your formatting commands, and some functions read and write characters without formatting.

The stream classes mentioned earlier are actually template specializations,[39] much like the standard string class is a specialization of the basic_string template. The basic classes in the iostreams inheritance hierarchy are shown in the following figure.

The ios_base class declares everything that is common to all streams, independent of the type of character the stream handles. These declarations are mostly constants and functions to manage them, some of which you’ll see throughout this chapter. The rest of the classes are templates that have the underlying character type as a parameter. The istream class, for example, is defined as follows:.

typedef basic_istream istream;

All the classes mentioned earlier are defined via similar type definitions. There are also type definitions for all stream classes using wchar_t (the wide character type discussed in Chapter 3) instead of char. We’ll look at these at the end of this chapter. The basic_ios template defines functions common to both input and output, but that depends on the underlying character type (we won’t use these much). The template basic_istream defines generic functions for input, and basic_ostream does the same for output. The classes for file and string streams introduced later add functionality for their specific stream types.

In the iostreams library, two operators are overloaded to simplify the use of iostreams. The operator << is often referred to as an inserter for iostreams, and the operator >> is often referred to as an extractor.

Extractors parse the information that’s expected by the destination object according to its type. To see an example of this, you can use the cin object, which is the iostream equivalent of stdin in C, that is, redirectable standard input. This object is predefined whenever you include the header.

  int i;

  cin >> i;

  float f;

  cin >> f;

  char c;

  cin >> c;

  char buf[100];

  cin >> buf;

There’s an overloaded operator >> for every built-in data type. You can also overload your own, as you’ll see later.

To find out what you have in the various variables, you can use the cout object (corresponding to standard output; there’s also a cerr object corresponding to standard error) with the inserter <<:.

  cout << "i = ";

  cout << i;

  cout << "\n";

  cout << "f = ";

  cout << f;

  cout << "\n";

  cout << "c = ";

  cout << c;

  cout << "\n";

  cout << "buf = ";

  cout << buf;

  cout << "\n";

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