The preferred method for compiling ZThreads for most flavors of UNIX (Linux, SunOS, Cygwin, etc.) is to use the configure script. After unpacking the files (using tar), simply execute:
./configure && make install
from the main directory of the ZThreads archive to compile and install a copy of the library in the
./configure –help
The ZThreads code is structured to simplify compilation for other platforms and compilers (such as Borland, Microsoft, and Metrowerks). To do this, create a new project and add all the
Once the compilation has succeeded, the next step is to create a project that uses the newly compiled library. First, let the compiler know where the headers are located so that your #include statements will work properly. Typically, you will add an option such as the following to your project:
-I/path/to/installation/include
If you used the
Next, you’ll need to add an option to your project that will let the linker know where to find the library. If you used the configure script, this will look like:
-L/path/to/installation/lib –lZThread
If you used one of the project files provided, this will look like:
-L/path/to/installation/Debug ZThread.lib
Again, if you used the
Note that if you’re using Linux, or if you are using Cygwin (www.cygwin.com) under Windows, you may not need to modify your include or library path; the installation process and defaults will often take care of everything for you.
Under Linux, you will probably need to add the following to your .bashrc so that the runtime system can find the shared library file LibZThread-x.x.so.O when it executes the programs in this chapter:
export LD_LIBRARY_PATH=/usr/local/lib:${LD_LIBRARY_PATH}
(Assuming you used the default installation process and the shared library ended up in /user/local/lib; otherwise, change the path to your location).
Defining Tasks
A thread carries out a task, so you need a way to describe that task. The Runnable class provides a common interface to execute any arbitrary task. Here is the core of the ZThread Runnable class, which you will find in Runnable.h in the
class Runnable {
public:
virtual void run() = 0;
virtual ~Runnable() {}
};
By making this a pure abstract base class (or as pure as possible, given the constraints on virtual destructors), Runnable allows an easy mixin combination with a base class and other classes.
To define a task, simply inherit from the Runnable class and override run( ) to make the task do your bidding.
For example, the following LiftOff task displays the countdown before liftoff:
//: C11:LiftOff.h
// Demonstration of the Runnable interface.
#ifndef LIFTOFF_H
#define LIFTOFF_H
#include "zthread/Runnable.h"
#include
class LiftOff : public ZThread::Runnable {
int countDown;
int id;
public:
LiftOff(int count, int ident = 0) :
countDown(count), id(ident) {}
~LiftOff() {
std::cout << id << " completed" << std::endl;
}
void run() {
while(countDown--)
std::cout << id << ":" << countDown << std::endl;
std::cout << "Liftoff!" << std::endl;
}
};
#endif // LIFTOFF_H ///:~
As usual, we are careful not to use any using namespace directives in a header file. The identifier id allows you to distinguish between multiple instances of the task. If you only make a single instance, you can use the default value for ident. The destructor will allow you to see that a task is properly destroyed.
In the following example, the task’s run( ) is not driven by a separate thread; it is simply called directly in main( ):
//: C11:NoThread.cpp
#include "LiftOff.h"
int main() {
LiftOff launch(10);
launch.run();
} ///:~
When a class inherits Runnable, it must have a run( ) function, but that’s nothing special—it doesn’t produce any innate threading abilities.
To achieve threading behavior, you must use the Thread class.
Using Threads