//: C07:StringVector.cpp
// A vector of strings
#include
#include
#include
#include
#include
#include
#include "../require.h"
using namespace std;
int main(int argc, char* argv[]) {
char* fname = "StringVector.cpp";
if(argc > 1) fname = argv[1];
ifstream in(fname);
assure(in, fname);
vector
string line;
while(getline(in, line))
strings.push_back(line);
// Do something to the strings...
int i = 1;
vector
for(w = strings.begin();
w != strings.end(); w++) {
ostringstream ss;
ss << i++;
*w = ss.str() + ": " + *w;
}
// Now send them out:
copy(strings.begin(), strings.end(),
ostream_iterator
// Since they aren't pointers, string
// objects clean themselves up!
} ///:~
Once the vector
while(getline(in, line))
strings.push_back(line);
The operation that’s being performed on this file is to add line numbers. A stringstream provides easy conversion from an int to a string of characters representing that int.
Assembling string objects is quite easy, since operator+ is overloaded. Sensibly enough, the iterator w can be dereferenced to produce a string that can be used as both an rvalue
*w = ss.str() + ": " + *w;
You may be surprised that you can assign back into the container via the iterator , but it’s a tribute to the careful design of the STL.
Because the vector
Second, you are effectively using dynamic object creation, and yet you never use new or delete! That’s because, somehow, it’s all taken care of for you by the vector because it stores
Inheriting from STL containers
The power of instantly creating a sequence of elements is amazing, and it makes you realize how much time you may have spent (or rather wasted) in the past solving this particular problem. For example, many utility programs involve reading a file into memory, modifying the file, and writing it back out to disk. You might as well take the functionality in StringVector.cpp and package it into a class for later reuse.
Now the question is: do you create a member object of type vector, or do you inherit? A general object-oriented design guideline is to prefer composition (member objects) over inheritance, but the standard algorithms expect sequences that implement a specified interface, so inheritance is often called for.
//: C07:FileEditor.h
// File editor tool
#ifndef FILEEDITOR_H
#define FILEEDITOR_H
#include
#include
#include
class FileEditor :
public std::vector
public:
void open(const char* filename);
FileEditor(const char* filename) {
open(filename);
}
FileEditor() {};
void write(std::ostream& out = std::cout);
};
#endif // FILEEDITOR_H ///:~
Note the careful avoidance of a global using namespace std statement here, to prevent the opening of the std namespace in every file that includes this header.
The constructor opens the file and reads it into the FileEditor, and write( ) puts the vector of string onto any ostream. Notice in write( ) that you can have a default argument for the reference.
The implementation is quite simple:.
//: C07:FileEditor.cpp {O}
#include "FileEditor.h"
#include
#include "../require.h"
using namespace std;
void FileEditor::open(const char* filename) {
ifstream in(filename);
assure(in, filename);
string line;
while(getline(in, line))
push_back(line);
}
// Could also use copy() here:
void FileEditor::write(ostream& out) {
for(iterator w = begin(); w != end(); w++)
out << *w << endl;
} ///:~
The functions from StringVector.cpp are simply repackaged. Often this is the way classes evolve—you start by creating a program to solve a particular application and then discover some commonly used functionality within the program that can be turned into a class.
The line-numbering program can now be rewritten using FileEditor:.
//: C07:FEditTest.cpp
//{L} FileEditor
// Test the FileEditor tool
#include
#include "FileEditor.h"
#include "../require.h"
using namespace std;
int main(int argc, char* argv[]) {
FileEditor file;
if(argc > 1) {
file.open(argv[1]);
} else {
file.open("FEditTest.cpp");
}
// Do something to the lines...
int i = 1;
FileEditor::iterator w = file.begin();
while(w != file.end()) {
ostringstream ss;
ss << i++;
*w = ss.str() + ": " + *w;
w++;
}
// Now send them to cout:
file.write();
} ///:~
Now the operation of reading the file is in the constructor:.
FileEditor file(argv[1]);