Ana has brought Jax along with her to Siege of Heaven, the first new game continent to appear in Data Earth in a year. She shows him around the Argent Plaza, where players congregate and socialize in between missions; it’s a massive courtyard of white marble, lapis lazuli, and gold filigree located on top of a cumulonimbus cloud. Ana has to wear her game avatar, a kestrel-cherub, but Jax keeps his traditional copper robot avatar.
As they’re strolling amongst the other gamers, Ana sees the onscreen annotation for a digient. His avatar is a hydrocephalic dwarf, the standard avatar for a Drayta: a Sophonce digient who’s skilled at solving the logic puzzles found on the gaming continents. The original Drayta’s owner trained him using a puzzle generator pirated from the Five Dynasties continent on the Real Space platform, and then released copies to the public domain. Now so many gameplayers take a Drayta with them on their missions that game companies are considering major redesigns.
Ana directs Jax’s attention to the other digient. “See the guy over there? He’s a Drayta.”
“Really?” Jax has heard about Draytas, but this is the first one he’s met. He walks over to the dwarf. “Hi,” he says. “I’m Jax.”
“Wanna solve puzzles,” says Drayta.
“What kind puzzles you like?”
“Wanna solve puzzles.” Drayta is getting anxious; he runs around the waiting area.
“Wanna solve puzzles.”
A nearby gamer wearing a osprey-seraph avatar pauses in his conversation to point a finger at Drayta; the digient freezes in midstep, shrinks to a icon, and snaps into one of the gamer’s belt compartments as if pulled by an elastic.
“Drayta weird,” says Jax.
“Yes he was, wasn’t he?”
“All Draytas like that?”
“I think so.”
The seraph walks over to Ana. “What kind of digient have you got? Haven’t seen his sort before.”
“His name’s Jax. He runs on the Neuroblast genome.”
“Don’t know that one. Is it new?”
One of the seraph’s teammates, wearing a nephilim avatar, comes by. “Nah, it’s old, last generation.”
The seraph nods. “Is he good at puzzles?”
“Not really,” says Ana.
“So what does he do?”
“I like singing,” volunteers Jax.
“Really? Let’s have a song, then.”
Jax doesn’t need further encouragement; he launches into one of his favorites, “Mack the Knife” from Threepenny Opera. He knows all the words, but the tune he sings is at best a rough approximation of the actual melody. At the same time he performs an accompanying dance that he choreographed himself, mostly a series of poses and hand gestures borrowed from an Indonesian hip-hop video he likes.
The other gamers laugh all through his performance. Jax finishes with a curtsy, and they applaud. “That’s brilliant,” says the seraph.
Ana says to Jax, “That means he likes it. Say thanks.”
“Thanks.”
To Ana, the seraph says, “Not going to be much help in the labyrinths, is he?”
“He keeps us entertained,” she says.
“I’ll bet he does. Send me a message if he ever learns to solve puzzles, I’ll buy a copy.” He sees that his entire team has assembled.
“Well, off to our next mission. Good luck on yours.”
“Good luck,” says Jax. He waves as the seraph and his teammates take flight and dive in formation toward a distant valley. Ana’s reminded of that encounter a few days later, when she’s reading a discussion on the user-group forums:
FROM: Stuart Gust
Last night I played SoH with some people who take a Drayta on their missions, and while he wasn’t much fun, he was definitely useful to have around. It made me wonder if it has to be one or the other. Those Sophonce digients aren’t any better than ours. Couldn’t our digients be both fun and useful?
FROM: Maria Zheng
Are you hoping to sell copies of yours? You think you can raise a better Andro?
Maria’s referring to a Sophonce digient named Andro, trained by his owner Bryce Talbot to act as his personal assistant. Talbot demonstrated Andro to VirlFriday, maker of appointment-management software, and got the company’s executives interested. The deal fell through after the executives got demonstration copies; what Talbot hadn’t realized was that Andro was, in his own way, as obsessive as Drayta. Like a dog forever loyal to its first owner, Andro wouldn’t work for anyone else unless Talbot was there to give orders.
VirlFriday tried installing a sensory input filter, so each new Andro instantiation perceived his new owner’s avatar and voice as Talbot’s, but the disguise never worked for more than a couple of hours. Before long all the executives had to shut down their forlorn Andros, who kept looking for the original Talbot.
As a result, Talbot wasn’t able to sell the rights to Andro for anywhere near what he’d hoped. Instead, VirlFriday bought the rights to Andro’s specific genome and a complete archive of his checkpoints, and they’ve hired Talbot to work for them. He’s part of a team that’s restoring earlier checkpoints of Andro and retraining them, attempting to create a version that has the same personal-assistant skills and is also willing to accept a new owner.
FROM: Stuart Gust