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Wolff bellowed, leaped up onto the bed, and launched himself over its edge at the hexaculum. For that moment, he forgot all reason and caution, which had told him that the object could be fatal. His hands gripped the many-colored glowing thing. They closed on air and came together and he was standing on the floor, looking up above him at the space where the hexaculum had been. Even as his hands touched the area filled by the starred polyhedron, it had vanished.

So, perhaps, it had not been physical. Perhaps it had after all been a projection stirred in him by some means.

He did not believe so. It was a configuration of energies, of fields momentarily held together and transmitted from some remote place. The projector might be in the universe next door or it might be a million universes away. The distance did not matter. What did matter was that Urizen had penetrated the walls of Wolff’s personal world. And he had spirited Chryseis away.

Wolff did not expect any more word from his father. Urizen had not indicated where he had taken Chryseis, how Wolff was to find her, or what would be done to Chryseis. Yet Wolff knew what he had to do. Somehow, he would have to locate the hidden self-enclosed cosmos of his father. Then he would have to find the gate that would give entrance to the pocket universe. At the same time that he got access, he would have to detect and avoid the traps set for him by Urizen. If he succeeded in doing this-and the probabilities were very low-he would have to get to Urizen and kill him. Only thus could he rescue Chryseis.

This was the multimillennia-old pattern of the game played among the Lords. Wolff himself, as Jadawin, the seventh son of Urizen, had survived 10,000 years of the deadly amusement. But he had managed to do so largely by being content with staying in his own universe. Unlike many of the Lords, he had not grown tired of the world he had created. He had enjoyed it-although it had been a cruel enjoyment, he had to admit now. Not only had he exploited the natives of his world for his own purposes, he had set up defenses that had snared more than one Lord-male and female, some his own brothers and sisters-and the trapped ones had died slowly and horribly. Wolff felt contrition for what he had done to the inhabitants of his planet. For the Lords he had killed and tortured, he suffered no guilt. They knew what they were doing when they came into his world, and if they had beaten his defenses, they would have given him a painful time before he died.

Then Lord Vannax had succeeded in hurling him into the universe of Earth, although at the cost of being taken along with Jadawin. A third Lord, Arwoor, had moved in to possess Jadawin’s world.

Jadawin’s memory of his former life had been repressed by the shock of dispossession, of being cast weaponless into an alien universe and without the means to return to his own world; Jadawin had become a blank, a tabula rasa. Adopted by a Kentuckian named Wolff, the amnesiac Jadawin had taken the name of Robert Wolff. Not until he was sixty-six years old did he discover what had happened before the time that he had stumbled down a Kentucky mountain. He had retired from a lifetime of teaching Latin, Greek, and Hebrew to the Phoenix area of Arizona. And there, while looking through a newly built house for sale, he had begun the series of adventures that took him through a “gate” back into the universe he had created and had ruled as Lord for 10,000 years.

There he had fought his way up from the lowest level of the monoplanet, an Earth-sized Tower of Babylon, to the palace-castle of Lord Arwoor. There he had met and fallen in love with Chryseis, one of his own semicreations. And he had become the Lord again, but not the same Lord as the one who had left it. He had become human.

His tears, loosed by his anguish at the loss of Chryseis and the terror of what could happen to her, were proof of his humanity. No Lord shed tears over another living being, although it was said that Urizen had cried with joy when he had trapped two of his sons some thousands of years ago.

No time-waster, Wolff set about doing what had to be done. First, he must make sure that someone occupied the castle while he was gone. He did not want to repeat what had happened the last time he had left this world. On returning, he had found another Lord in his place. Now there was only one man who was capable of filling his shoes and whom he could trust. That was Kickaha (born Paul Janus Finnegan in Terre Haute, Indiana, Earth). It was Kickaha who had given him the horn that had enabled him to get back into this world.

Kickaha had given him the indispensable help that had permitted him to regain his Lordship.

The horn!

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Андрей Боярский

Попаданцы / Фэнтези / Бояръ-Аниме