"Cut the power! Rob's burning!" Margritte was shrieking. She had torn off her helmet. Her thick hair stood out like tendrils of bread mold in the gathering charge. Then Pritchard had the main gun bearing and it lit the ridge line with another secondary explosion.
"Danny, our ammunition! It'll—"
Benoit's remaining gun blew the tribarrel and the cupola away deafeningly. The automatic's loading tube began to gang-fire down into the bowels of the tank. It reached a bright column up into the sky, but the turret still rolled.
Electricity crackled around Pritchard's boot and the foot trip as he fired again. The bolt stabbed the night. There was no answering blast. Pritchard held down the switch, his nostrils thick with ozone and superheated plastic and the sizzling flesh of his friend. There was still no explosion from the target bunker. The rock turned white between the cyan flashes. It cracked and flowed away like sun-melted snow, and the antitank gun never fired again.
The loading tube emptied. Pritchard slapped the main switch and cut off the current. The interior light and the dancing arcs died, leaving only the dying glow of the bolt-heated iridium. Tank after tank edged by the silent command vehicle and roared on toward the ridge. Benoit's demoralized men were already beginning to throw down their weapons and surrender.
Pritchard manually unlatched Jenne's harness and swung it horizontal. The blower chief was breathing but unconscious. Pritchard switched on a battery-powered handlight. He held it steady as Margritte began to spray sealant on the burns. Occasionally she paused to separate clothing from flesh with a stylus.
"It had to be done," Pritchard whispered. By sacrificing Haacin, he had mousetrapped Benoit into starting a war the infantry could not win. Hammer was now crushing Barthe's Company one on one, in an iridium vise. Friesland's Council of State would not have let Hammer act had they known his intentions, but in the face of a stunning victory they simply could not avoid dictating terms to the French.
"It had to be done. But I look at
"Margi," Pritchard repeated in anguish, "it isn't something that human beings
TABLE OF ORGANIZATION AND EQUIPMENT, HAMMER'S REGIMENT
SEC I: HEADQUARTERS BATTALION
Except for Artillery and Replacement, all the support elements were grouped for administrative convenience in HQ Battalion. In practice, a large percentage of the strength of these units was parceled out to line companies according to need.
a) Headquarters Company—Colonel Hammer and his personal staff, including battalion officers; satellite launch and maintenance personnel; finance; and a security element. Total: 153 effectives.
b) Maintenance—Capable of handling anything short of full hull rebuilds and internal work on fusion units. Company included three tank and six combat car transporters, stretched-chassis vehicles with fans at either end; ACVs cannot, of course, be towed. Total: 212 effectives.
c) Communications—Included not only the staff of Command Central, but the staffs of local headquarters with area responsibilities. Total: 143 effectives.
d) Medical—Twenty-four first-line medics with medicomps linked to Central, and a field hospital with full life-support capability. Total: 60 effectives.
e) Supply—Included Mess and Quartermaster functions. Total: 143 effectives.
f) Intelligence—Order of Battle was performed mostly by computer. Imagery Interpretation, study of satellite recce, was in large measure still a human function. There were three mechanical interrogation (i.e., mind probe) teams. Total: 84 effectives.
g) Transport—312 men (heavily supplemented from Replacement Battalion) and 288 air-cushion trucks for local unit supply from spaceport or planetary logistics centers. True aircraft, flying above the nape of the earth, would have been suicidally vulnerable to powerguns.
h) Combat Engineers—Carried out bridging, clearing, mine-sweeping, and very frequently fighting tasks. Formed in three 16-man platoons, each mounted on a pair of tank-chassis Engineer Vehicles. Total: 50 effectives.
i) Recreation—Field brothels. The strength and composition of this unit varied from world to world. Generally, teams of 3–6 were put under the direct control of company supply personnel.
SEC II: COMBAT CARS
Eight combat car companies, each of a command section (one car) and four line platoons. Each platoon contained a command car and five combat cars, or six combat cars. Company total: 100 effectives.
SEC III: TANKS