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But if Don was not here with his airplane, and all the rest of the Guard with him, there might well have been many more dead Americans in Europe today. Don died in the defense of his country as surely as did the first of the Minutemen, in 1776. And we all, knowingly, play the game.

Tonight I am making a move in that game, moving my token five squares from Wethersfield to Chaumont. I still do not expect to fly into a thunderstorm, for they are isolated ahead, but there is always one section of my mind that is devoted to caution, that considers the events that could cost me the game. That part of my mind has a throttle in it as controllable as the hard black throttle under my left glove. I can pull the caution almost completely back to off during air combat and ground support missions. There, it is the mission over all. The horizon can twist and writhe and disappear, the hills of France can flick beneath my molded plexiglass canopy, can move around my airplane as though they were fixed on a spinning sphere about me. There is but one thing fixed in war and practice for war: the target. Caution plays little part. Caution is thrown to the 400-knot wind over my wings and the game is to stop the other airplane, and to burn the convoy.

When the throttle that controls caution is at its normal position, it is a computer weighing risk against result. I do not normally fly under bridges; the risk is not worth the result. Yet low-level navigation missions, at altitudes of 50 feet, do not offend my sense of caution, for the risk of scratching an airplane is worth the result of training, of learning and gaining experience from navigating at altitudes where I cannot see more than two miles ahead.

Every flight is weighed in the balance. If the risk involved outweighs the result to be gained, I am nervous and on edge. This is not an absolute thing that says one flight is Dangerous and another is Safe, it is completely a mental condition. When I am convinced that the balance is in favor of the result I am not afraid, no matter the mission. Carried to extremes, a perfectly normal flight involving takeoff, circling the air base, and landing is dangerous, if I am not authorized to fly one of the government’s airplanes that day.

The airplane that I fly has no key or secret combination for starting; I merely ask the crew chief to plug in an auxiliary power unit and I climb into the cockpit and I start the engine. When the power unit is disconnected and I taxi to the runway, there is no one in the world who can stop me if I am determined to fly, and once I am aloft I am the total master of the path of my airplane. If I desire, I can fly at a 20-foot altitude up the Champs Elysées; there is no way that anyone can stop me. The rules, the regulations, the warnings of dire punishment if I am caught buzzing towns means nothing if I am determined to buzz towns. The only control that others can force upon me is after I have landed, after I am separated from my airplane.

But I have learned that it more interesting to play the game when I follow the rules; to make an unauthorized flight would be to defy the rules and run a risk entirely out of proportion to the result of one more flight. Such a flight, though possible, is dangerous.

At the other extreme is the world of wartime combat. There is a bridge over the river. The enemy depends upon the bridge to carry supplies to his army that is killing my army. The enemy has fortified his bridge with antiaircraft guns and antiaircraft missiles and steel cables and barrage balloons and fighter cover. But the bridge, because of its importance, must be destroyed. The result of destroying the bridge is worth the risk of destroying it. The mission is chalked on a green blackboard and the flight is briefed and the bombs and rockets are hung on our airplanes and I start the engine and I take off and I fully intend to destroy the bridge.

In my mind the mission is not a dangerous one; it is one that simply must be done. If I lose the game of staying alive over this bridge, that is just too bad; the bridge is more important than the game.

How slowly it is, though, that we learn of the nature of dying. We form our preconceptions, we make our little fancies of what it is to pass beyond the material, we imagine what it feels like to face death. Every once in a while we actually do face it.

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