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Flying at the contrail altitudes, this is easy. Any con other than our own four are bogies. During a war, when they are identified, they become either bogies to be watched or bandits to be judged and occasionally, attacked. “Occasionally” because our airplane was not designed to engage enemy fighters at altitude and destroy them. That is the job of the F-104’s and the Canadian Mark Sixes and the French Mystères. Our Thunderstreak is an air-to-ground attack airplane built to carry bombs and rockets and napalm against the enemy as he moves on the earth. We attack enemy airplanes only when they are easy targets: the transports and the low-speed bombers and the propeller-driven, fighters. It is not fair and not sporting to attack only a weaker enemy, but we are not a match for the latest enemy airplanes built specifically to engage other fighters.

But we practice air combat against the day when we are engaged over our target by enemy fighters. If hours of practice suffice only to allow us a successful escape from a more powerful fighter, they will have been worthwhile. And the practice is interesting.

There they are. Two ’84F’s at ten o’clock low, in a long circling climb into the contrail level, coming up like goldfish to food on the surface. At 30,000 feet the bogie lead element begins to pull a con. The high element is nowhere in sight.

I am Dynamite Four, and I watch them from my high perch. It is slow motion. Turns at altitude are wide and gentle, for too much bank and G will stall the airplane in the thin air and I will lose my most precious commodity: airspeed. Airspeed is golden in combat. There are books filled with rules, but one of the most important is Keep Your Mach Up. With speed I can outmaneuver the enemy. I can dive upon him from above, track him for a moment in my gunsight, fire, pull up and away, prepare another attack. Without airspeed I cannot even climb, and drift at altitude like a helpless duck in a pond.

I call the bogies to Three, my element leader, and look around for the others. After the first enemy airplanes are seen, it is the leader’s responsibility to watch them and plan an attack. I look out for other airplanes and keep my leader clear. When I am a wingman, it is not my job to shoot down enemy airplanes. It is my job to protect the man who is doing the shooting. I turn with Three, shifting back and forth across his tail, watching, watching.

And there they are. From above the con level, from five o’clock high, come a pair of swept dots. Turning in on our tail. I press the microphone button. “Dynamite Three, bogies at five high.”

Three continues his turn to cover Dynamite Lead during his attack on the bogie lead element in their climb. The decoys. “Watch ’em,” he calls.

I watch, twisted in my seat with the top of my helmet touching the canopy as I look. The two are counting on surprise, and are only this moment, with plenty of airspeed, beginning to pull cons. I wait for them, watching them close on us, begin to track us. They are F-84’s. We can outfly them. They don’t have a chance.

“Dynamite Three, break right!” For once the wingman orders the leader, and Three twists into a steep bank and pulls all the backpressure that he can without stalling the airflow over his wings. I follow, seeking to stay on the inside of his turn, and watching the attackers. They are going too fast to follow our turn, and they begin to overshoot and slide to the outside of it. They are not unwise, though, for immediately they pull back up, converting their airspeed into altitude for another pass. But they have lost the surprise that they had counted on, and with full throttle we are gaining airspeed. The fight is on.

A fight in the air proceeds like the scurrying of minnows about a falling crumb of bread. It starts at high altitudes, crossing and recrossing the sky with bands of grey contrail, and slowly moves lower and lower. Every turn means a little more altitude lost. Lower altitudes mean that airplanes can turn more tightly, gain speed more quickly, pull more G before they stall. Around and around the fight goes, through the tactics and the language of air combat: scissors, defensive splits, yo-yos and “Break right, Three!”

I do not even squeeze my trigger. I watch for other airplanes, and after Three rivets his attention on one enemy airplane, I am the only eyes in the element that watch for danger. Three is totally absorbed in his attack, depending on me to clear him of enemy planes. If I wanted to kill him in combat, I would simply stop looking around.

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