"Because after an unpleasant encounter, one spends much time going over the meeting in one's mind, replaying it again and again, often seething over the things that were said or done." He paused. "You've seen with Boxcar that under Ibese jurisprudence, we punish direct wastings of time. If an Ib wastes ten minutes of my time, the courts may order that Ib's life shortened by ten minutes. But did you know that if an Ib upsets me through rudeness or ingratitude or deliberate maliciousness, the courts may impose a penalty of sixteen times the amount of time apparently wasted over the issue? We use a multiple of sixteen simply because, like the Waldahudin, that number is the base for our system of counting; there really is no way to quantify the time actually wasted mulling over an unpleasant experience.
Years later, painful memories can — again, metaphors fail me. I would say 'roll up beside you'; you'd probably say 'rear their ugly head."
It is always better to leave a situation on pleasant terms, without rancor."
"You're saying we should really put the screws to the Waldahudin? Get back sixteen times what they did to us in damages?"
Keith nodded. "That certainly makes sense."
"No, you miss my meaning — doubtless due to my lack of clarity in expressing it. I'm saying forget about what has transpired between you and Jag, and between Earth and Rehbollo. I despair over how much of your mental resources — how much of your time — you humans will waste over these issues. No matter how bumpy the terrain, smooth it in your mind."
Rhombus paused for a moment, letting this sink in, then: "Well, I've used the seven minutes you granted me; I should leave now." The Ib began to roll away.
"People have died," said Keith, raising his voice. "It's not that easy to smooth it all out."
Rhombus stopped. "If it is difficult, it is only because you choose for it to be that way," he said. "Can you foresee any solution that will bring the dead back to life? Any reprisals that won't result in more people dead?" Lights played across his web. "Let it go."
ETA DRACONIS
Glass looked at Keith, and Keith looked at Glass. Something in the being's manner told Keith this would be their final conversation.
"You mentioned during your introductory speech that your Commonwealth currently consists of three home-worlds," said Glass.
Keith nodded. "That's right," he said. "Earth, Rehbollo, and Flatland."
Glass tipped his head. "There are, in fact, only seven thousand worlds with native life on them in this entire universe at your time — and those few worlds are spread out over all the billions of galaxies. The Milky Way has far more than its fair share: during your time, there are a total of thirteen intelligent races within it."
"I'll keep score," said Keith, smiling. "I won't give up until we've found them all."
Glass shook his head. "You will find them eventually, of course — when they're ready to be found. The shortcuts facilitating of interstellar travel isn't just a side effect of their shunting stars back to the past. Rather, it's an integral part of the plan. But so is the safety valve that keeps sectors of space isolated until their native inhabitants become starfarers on their own. Of course, if you have the appropriate key, as I do, you can travel between any shortcuts, even apparently dormant ones. That's important, too, because we shortcut makers will need to make extensive use of them. But the way they work without the key is designed to foster an interstellar community, to give rise to the kind of peaceful and cooperative future that's in everyone's interest."
Glass paused, and when he resumed speaking, his tone was a little sad.
"Still, you won't be able to keep score of how many races you have yet to discover. When I send you back, I will wipe your memories of the time you've spent here."
Keith's heart fluttered. "Don't do that."
"I'm afraid I must. We have an isolation policy."
"Do you — do you do this often? Grab people from the past?"
"Not as a rule, no, but, well, you're a special case. I'm a special case."
"In what way?"
"I was one of the first people to become immortal."
"Immortal…" Keith's voice trailed off.
"Didn't I mention that? Oh, yes. You're not just going to live for a very long time — you're going to live forever."
"Immortal," said Keith again. He tried to think of a better word, but couldn't, and so simply said, "Wow."
"But, as I said, you — l — we are a special case of immortality."
"How so ?"
"There are, in fact, only three older human beings than me in the entire universe. Apparently, I had a — what do you call it? — an 'in' that got me the immortality treatments early on."
"Rissa was working on senescence research; I assume she ended up being codeveloper of the immortality technique."
"Ah, that must have been it," said Glass.
"You don't remember?"