it would seek her. She was making it look as if he had sought and won her. Perhaps he had, unknowingly: his prowess in the Game could have impressed her enough from afar to bring her to him. Yet this was not the type of conquest he preferred; such women were equally avid for Game-skilled teeners and grayheads.
They found an unoccupied cubicle. It had a column in the center, inset with panels on opposite sides. Stile went to one side. Sheen on the other, and as their weights came on the marked ovals to the floor before each panel, the panels lighted. The column was low, so Stile could see Sheen’s face across from him; she was smiling at him.
Embarrassed by this open show of camaraderie. Stile looked down at his panel. He hardly needed to; he knew exactly what it showed. Across the top were four categories: PHYSICAL—MENTAL—CHANCE—ART, and down the left side were four more: NAKED—TOOL—MACHINE—ANIMAL. For shorthand convenience they were also lettered and numbered: 1—2—3—4 across the top, A—B—C—D down the side. The numbers were highlighted: the Grid had given him that set of choices, randomly.
THE GAME: PRIMARY GRID
1. PHYSICAL 2. MENTAL 3. CHANCE 4. ART
A. NAKED B. TOOL C. MACHINE D. ANIMAL
Stile studied Sheen’s face. Now that she was in the Game, his opponent, his diffidence diminished. He felt the mild tightening of his skin, elevation of heartbeat, clarity of mind and mild distress of bowel that presaged the tension and effort of competition. For some people such effects became so strong it ruined them as competitors, but for him it was a great feeling, that drew him back compulsively. He lived for the Game!
Even when his opponent was a pretty girl whose pert breasts peeked at him just above the column. What was passing through her mind? Did she really think she could beat him, or was she just out for the experience? Had she approached him on a dare, or was she a groupie merely out for a date? If she were trying to win, she would want to choose ART, possibly MENTAL, and would certainly avoid PHYSICAL. If she were on a dare she would go for CHANCE, as that would require little performance on her part. If she wanted experience, any-thing would do. If she were a groupie, she would want PHYSICAL.
Of course she could not choose among these; he had the choice. But his choice would be governed in part by his judgment of her intent and ability. He had to think, as it were, with her mind, so that he could select what she least desired and obtain the advantage.
Now he considered her likely choice, in the series she did control. A true competitor would go for NAKED, for there was the essence of it: unassisted personal prow-ess. One wanting experience could go for anything, again depending on the type of experience desired. A dare would probably go for NAKED also; that choice would be part of the dare. A groupie would certainly go for NAKED. So that was her most likely choice.
Well, he would call her bluff. He touched PHYSICAL, sliding his hand across the panel so she couldn’t tell his choice by the motion of his arm.
Her choice had already been made, as anticipated.
They were in 1A, PHYSICAL/NAKED.
The second grid appeared. Now the categories across the top were 1. SEPARATE—2. INTERACTIVE—3. COMBAT-4, COOPERATIVE, and down the side were A. FLAT SURFACE—B. VARIABLE SURFACE—C. DISCONTINUITY—D. LIQUID. The letters were highlighted; he had to choose from the down column this time. He didn’t feel like swimming or swinging from bars with her, though there could be intriguing aspects to each, so the last two were out. He was an excellent long-distance runner, but doubted Sheen would go for that sort of thing, which eliminated the flat surface. So he selected B, the variable surface.
She chose 1. SEPARATE: no groupie after all! So they would be in a race of some sort, not physically touching or directly interacting, though there were limited exceptions. Good enough. He would find out what she was made of.
Now the panel displayed a listing of variable surfaces. Stile glanced again at Sheen. She shrugged, so he picked the first: MAZE PATH. As he touched it, the description appeared in the first box of a nine-square grid.
She chose the second: GLASS MOUNTAIN. It appeared in the second square.
He placed DUST SLIDE in the third square. Then they continued with CROSS COUNTRY, TIGHTROPE, SAND DUNES, GREASED HILLS, SNOW BANK, and LIMESTONE CLIFF. The tertiary grid was complete.
Now he had to choose one of the vertical columns, and she had the horizontal rows. He selected the third, she the first, and their game was there: DUST SLIDE.
“Do you concede?” he asked her, pressing the appropriate query button so that the machine would know. She had fifteen seconds to negate, or forfeit the game.
Her negation was prompt. “I do not.”
“Draw?”
“No.”