In a moment it appeared: sixteen somewhat arbitrary classifications of games of intellectual skill. Snack had the numbered facet again, which was the primary one. He would go for his specialty: chess. He was versed in all forms of that game: the western-Earth two- and three-dimensional variants, the Chinese Choo-hong-ki, Japanese Shogi, Indian Chaturanga and the hypermodern developments. Stile could not match him there. He had a better chance with the single-piece board games like Chinese Checkers and its variants—but many games used the same boards as chess, and this grid classified them by their boards. Better to avoid that whole bailiwick.
Stile chose the C row, covering jigsaw-type puzzles, hunt-type board games—he liked Fox & Geese—the so-called pencil-and-paper games and, in the column he expected to intersect, the enclosing games.
It came up 2C: Enclosing. There was another murmur of excitement from the audience.
Now the handmade grid. Stile felt more confidence here; he could probably take Snack on most of these variants. They completed a subgrid of only four: Go, Go-bang, Yote and tic-tac-toe. Stile had thrown in the last whimsically. Tic-tac-toe was a simplistic game, no challenge, but in its essence it resembled the prototype for the grids of the Game. The player who got three of his choices in a row, then had the luck to get the facet that enabled him to choose that row, should normally win. The ideal was to establish one full row and one full column, so that the player had winners no matter which facet he had to work with. But in the Game-grids, there was no draw if no one lined up his X’s and 0’s; the real play was in the choosing of columns and the interaction of strategies.
And they intersected at tic-tac-toe. That was what he got for fooling around.
Stile sighed. The problem with this little game was that, among competent players, it was invariably a draw. They played it right here on the grid-screen, punching buttons for X’s and 0’s. To a draw.
Which meant they had to run the grid again, to achieve the settlement. They played it—and came up with the same initial box as before. And the same secondary box. Neither player was going to yield one iota of advantage for the sake of variation; to do so would be to lose. But the third grid developed a different pat-tern, leading to a new choice: Go-bang.
This was a game similar to tic-tac-toe, but with a larger grid allowing up to nineeten markers to be played on a side. It was necessary to form a line of five in a row to win. This game, too, was usually to a draw, at this level.
They drew. Each was too alert to permit the other to move five in a row. Now they would have to go to a third Game. But now the matter was more critical. Any series that went to three draws was presumed to be the result of incompetence or malingering; both parties would be suspended from Game privileges for a period, their Rungs forfeit. It could be a long, hard climb up again, for both—and Stile had no time for it. The third try, in sum, had to produce a winner.
They ran the grids through again—and arrived again at tool-assisted mental, and at enclosing. The basic strategies were immutable.
Stile exchanged glances with Snack. Both knew what they had to do.
This time it came up Go—the ancient Chinese game of enclosing. It was perhaps the oldest of all games in the human sphere, dating back several thousand years. It was one of the simplest in basic concept: the placing of colored stones to mark off territory, the player en-closing the most territory winning. Yet in execution it was also one of the most sophisticated of games. The more skilled player almost invariably won.
The problem was. Stile was not certain which of them was the more skilled in Go. He had never played this particular game with this particular man, and could not at the moment remember any games of Go he and Snack had played against common opponents. This was certainly not Stile’s strongest game—but he doubted it was Snack’s strongest either.
They moved to the board-game annex, as this match would take too long for the grid-premises; others had to use that equipment. The audience followed, taking seats; they could tune in on replicas of the game at each place, but preferred to observe it physically. Sheen had a front seat, and looked nervous: probably an affectation, considering her wire nerves.
Stile would have preferred a Game leading to a quick decision, for he was conscious of Neysa and Kurrelgyre in the other frame, locked in potion-hardened cages. But he had to meet his commitment here, first, whatever it took.
They sat on opposite sides of the board, each with a bowl of polished stones. Snack gravely picked up one stone of each color, shook them together in his joined hands, and offered two fists for Stile. Stile touched the left. The hand opened to reveal a black pebble.