// Check whether there's food or not before trying to eat it!
fn eat(food: Option
match food {
Some(food) => println!("Mmm. I love {:?}", food),
None => println!("Oh no! It wasn't edible."),
}
}
fn main() {
let apple = Some(Food::Apple);
let carrot = Some(Food::Carrot);
let potato = None;
let cooked_apple = cook(chop(peel(apple)));
let cooked_carrot = cook(chop(peel(carrot)));
// Let's try the simpler looking `process()` now.
let cooked_potato = process(potato);
eat(cooked_apple);
eat(cooked_carrot);
eat(cooked_potato);
}
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closures, Option, Option::map()
map() was described as a chainable way to simplify match statements. However, using map() on a function that returns an Option
and_then() calls its function input with the wrapped value and returns the result. If the Option is None, then it returns None instead.
In the following example, cookable_v2() results in an Option
#![allow(dead_code)]
#[derive(Debug)] enum Food { CordonBleu, Steak, Sushi }
#[derive(Debug)] enum Day { Monday, Tuesday, Wednesday }
// We don't have the ingredients to make Sushi.
fn have_ingredients(food: Food) -> Option
match food {
Food::Sushi => None,
_ => Some(food),
}
}
// We have the recipe for everything except Cordon Bleu.
fn have_recipe(food: Food) -> Option
match food {
Food::CordonBleu => None,
_ => Some(food),
}
}
// To make a dish, we need both the recipe and the ingredients.
// We can represent the logic with a chain of `match`es:
fn cookable_v1(food: Food) -> Option
match have_recipe(food) {
None => None,
Some(food) => match have_ingredients(food) {
None => None,
Some(food) => Some(food),
},
}
}
// This can conveniently be rewritten more compactly with `and_then()`:
fn cookable_v2(food: Food) -> Option
have_recipe(food).and_then(have_ingredients)
}
fn eat(food: Food, day: Day) {
match cookable_v2(food) {