Not for the first time, the future survival and prosperity of the company was secured by Pluto’s memory. After talking to D-squared for another couple of hours, he went home and wrote it all down in an emacs document entitled “it.txt,” which was later transmogrified into “it.docx” and thereby founded a lineage of more discursive documents and wiki pages, and a project and then a department that were all called “it” until one of the professional managers who had begun to infiltrate the company raised her eyebrows and it all had to be renamed Narrative Dynamics. The first major initiative of which had been to hire Devin Skraelin.
The gist of “it,” as Richard only found out much later (he was a big believer in delegating responsibilities to people who actually cared about them), was that the T’Rainian biosphere supported two distinct types of DNA, one made exclusively out of original T’Rain elements, the other commingled with trace amounts of stuff from the swallowed planetesimal and therefore imbued with “magic,” where “magic” was now a social construct invented by T’Rain’s sentient races to explain the different physics that governed the alien atoms. Some species were made entirely of the mundane DNA, some were hybridized with a bit of the alien stuff, and a very few were made of 100 percent alien material and consequently had angelic/demonic/godlike qualities, though these had trouble reproducing since it was difficult to round up a sufficient biomass of the right kind of stuff.
Of course. it was way more complicated than this made it sound; and it wasn’t long before tables and tree diagrams had to drawn up to keep it all straight, but this was the gist of it.docx, which, in its fully fledged, nine-point-seven-megabyte incarnation, they had handed off to Devin when they had made him the first, and the last, Writer in Residence.
“HOW’S ZULA DOING?” Richard asked, trying to get a conversation started with Pluto. They were over the High Plains now and he supposed that his traveling companion might have less to gaze at.
“I haven’t seen her in a few days,” Pluto said, without taking his eyes off the window. Perhaps his attention had been seized by the meanderings of the Platte.
So that gambit had failed. Richard considered his options. Other people would want to sentimentalize about the old days, but the great thing about traveling with Pluto was that he only cared about you to the extent that you were interesting to him
“I meant,” Richard said, “how’s she doing in the job?”
“As best as anyone can given the nature of the problem,” Pluto said, finally glancing Richard’s way for a fraction of a second.
During the Titanian phase of the game’s development, when they had been laying down great slabs of world and story from one day to the next, Richard had pushed Pluto, hard, to supply them with material even before it was “ready,” which, for Pluto, meant that every cubic millimeter of solid matter in the world had to have a detailed backstory stretching 4.5 billion years. Pluto’s diligence in this and other matters had become a bottleneck delaying millions of dollars’ worth of efforts by other contributors. Richard had demanded that Pluto supply maps stipulating the locations of certain ore veins and gem deposits by fiat. In a thirteen-hour meeting, the memory of which still sent palpable horrors running up and down Pluto’s spine, Richard had stood at a whiteboard drawing out maps of the mineral deposits by hand. Photographs of the whiteboard had then been used to generate the actual maps used in the game. Much of Pluto’s work since then had been in the newly created discipline of Teleological Tectonics, meaning that he started with Richard’s maps and then ran the tectonics and the magma flow simulations
“How’s the Divine Intervention Queue looking?” said Richard, trying another tack.