He reached the iron railings that bounded the potter’s field, and slipped between them.
“Hullo?” he called. There was no answer. Not even an extra shadow in the hawthorn bush. “I hope I didn’t get you into trouble too,” he said.
Nothing.
He had replaced the jeans in the gardener’s hut—he was more comfortable in just his gray winding sheet—but he had kept the jacket. He liked having the pockets.
When he had gone to the shed to return the jeans, he had taken a small hand scythe from the wall where it hung, and with it he had attacked the nettle patch in the potter’s field, sending the nettles flying, slashing and gutting them till there was nothing but stinging stubble on the ground.
From his pocket he took the large glass paperweight, its insides a multitude of bright colors, along with the paintpot, and the paintbrush.
He dipped the brush into the paint and carefully painted, in brown paint, on the surface of the paperweight, the letters
E H
and beneath them he wrote
We don’t forget
It was almost daylight. Bedtime, soon, and it would not be wise for him to be late to bed for some time to come.
He put the paperweight down on the ground that had once been a nettle patch, placed it in the place that he estimated her head would have been, and, pausing only to look at his handiwork for a moment, he went through the railings and made his way, rather less gingerly, back up the hill.
“Not bad,” said a pert voice from the potter’s field behind him. “Not bad at all.”
But when he turned to look, there was nobody there.
Instructions
Touch the wooden gate in the wall you never saw
before,
Say “please” before you open the latch,
go through,
walk down the path.
A red metal imp hangs from the
green-painted front door,
as a knocker,
do not touch it; it will bite your fingers.
Walk through the house. Take nothing. Eat nothing.
However,
if any creature tells you that it hungers,
feed it.
If it tells you that it is dirty,
clean it.
If it cries to you that it hurts,
if you can,
ease its pain.
From the back garden you will be able to see the wild
wood.
The deep well you walk past leads down to Winter’s
realm;
there is another land at the bottom of it.
If you turn around here,
you can walk back, safely;
you will lose no face. I will think no less of you.
Once through the garden you will be in the wood.
The trees are old. Eyes peer from the undergrowth.
Beneath a twisted oak sits an old woman.
She may ask for something;
give it to her. She
will point the way to the castle. Inside it
are three princesses.
Do not trust the youngest. Walk on.
In the clearing beyond the castle the
twelve months sit about a fire,
warming their feet, exchanging tales.
They may do favors for you, if you are polite.
You may pick strawberries in December’s frost.
Trust the wolves, but do not tell them
where you are going.
The river can be crossed by the ferry.
The ferryman will take you.
(The answer to his question is this:
If he hands the oar to his passenger, he
will be free to leave the boat.
Only tell him this from a safe distance.)
If an eagle gives you a feather, keep it safe.
Remember: that giants sleep too soundly; that
witches are often betrayed by their appetites;
dragons have one soft spot, somewhere, always;
hearts can be well hidden,
and you betray them with your tongue.
Do not be jealous of your sister: