Some cats may think that it has to do with some special shiny stones a few of the Twolegs carry with them (the keys to the van). While that is partially true, the keys are not necessary to open the door at this time.
Finally, some cats may think correctly that it is the act of giving the monster’s side (the van’s sliding door) a solid hit.
Let the players talk about it for a while; then have the cats all make Ponder Checks. Add the totals of all the Checks together to get a group total. As long as that group total is 12 or higher, the cats have the right idea—that the key is hitting the side of the monster in a special way.
If the group total is less than 12, tell the cats that they are certain that the correct answer is one of the choices above
Once the cats have the right idea, if their group total is equal to 18 or higher, the cats have figured out
What Happens Next: If the cats try to perform the ritual on the Supply Van, continue with 20.
If the cats try to perform the ritual on the Transport Van, continue with 21.
20. Inside the Monster
Read Aloud: “The Twolegs keep waking up this monster and it seems to be filled with all sorts of incredible things. It’s possible there may even be some more trapped cats in there. Are you curious enough to check for yourselves?”
Narrator Tips: In order to get the monster to wake up, the cats know they must hit it on its side. Unlike the Twolegs, they cannot just walk up and Swat the monster—they’re too small. However, they are sure that if they run up and Pounce on the monster, they can cause the same effect. The cats are correct in this assumption, but depending on the result of their Ponder Checks, they may or may not know exactly
In order to succeed, the cats will have to Pounce on the monster more than once. Each time a cat Pounces, note that cat’s Strength—that is, how many points of Force the Pounce inflicted. If the group total from scene 20 was 18 or higher, the cats must inflict a total of 12 points of Force in order to get the door to open. If the group total was 17 or lower, the cats’ aim is a little off and they must inflict 16 points of Force to get the door open. If the cats have previously succeeded in opening either of the van doors, they only have to inflict 8 points of Force to do the same thing again.
Once the door is open, the cats will see a wall of human supplies. Some are in boxes, others are in plastic containers, others are just in big piles. There are drugs, food, bandages, blankets, medical supplies, and any other kind of thing you as Narrator think the humans would have brought with them. However, the cats are incapable of understanding what most of these items are. Describe them in terms the cats would get, referring back to the events earlier in the adventure whenever possible.
If the players want, their cats can explore the inside of the van—perhaps knocking over some supplies or unearthing a useful (or just entertaining) item or two. But if they make too much noise, they will attract the attention of nearby Twolegs. Indeed, if they spend too much time poking around in the van, someone is sure to come by and notice them.
Eventually it should dawn on the cats that if they can partially awaken this monster, then they can certainly do the same thing to the other one—the one that is surrounded by the scents of cats the Twolegs have put inside the monster.
What Happens Next: If the cats take too long or make a ruckus and the humans notice them, continue with 12.
If the cats want to go try the ritual on the other monster, continue with 21.
21. The Hungry Monster
Read Aloud: “Of all the places in the Twoleg camp, the area around this monster is the most intimidating. But many cats are trapped inside. Now that you know how to open the monster, you just have to summon your courage and do it!”
Narrator Tips: In order to get the monster to wake up, the cats know they must hit it on its side. Unlike the Twolegs, they cannot just walk up and Swat the monster—they’re too small. However, they are sure that if they run up and Pounce on the monster, they can cause the same effect. The cats are correct in this assumption, but depending on the result of their Ponder Checks, they may or may not know exactly where on the side of the van to Pounce.