They found a place in a small inn towards the center of the town; a discrete place with a troupe of dancers moving gracefully to the tap of a drum, gossamer fabrics catching varicolored light so that they seemed to move in a kaleidoscope of subtle luminescence. The wine was worth less than a tenth of what they paid, but the price was for entertainment and privacy. In the glow of an emerald lantern, Branchard examined the weapon he had found.
"A dart gun," he commented. "Vibratory missiles which throw the central nervous system all to hell. They can cripple, but rarely kill. Whoever was after you, Earl, didn't want you dead. Robbers, maybe?"
"Maybe." Dumarest looked at his shoulder. The plastic was torn, the mesh beneath bright. Unable to penetrate, the missile had left him unharmed.
"But you don't think so." Branchard was shrewd. "You could be right. Three men, armed like they were; it doesn't make sense. One would have been enough, but I guess they wanted to make sure."
Dumarest said, "I waited. What kept you?"
"I had trouble finding Eglantine."
"And?"
"I found him," said Branchard heavily. "Earl, you're crazy. His ship's a wreck. If you want to commit suicide there are a hundred more pleasant ways. Listen," he added urgently, "there's no need for going off like that. Stick with the Tophier. We're doing well, mostly thanks to you, and we can do better. Why waste all you've made on chartering a vessel which won't be able to hold air for much longer, let alone get where you want it to? Why not use the Tophier! Hell," he said dryly, "we can use the trade."
"Where are you heading when you leave Tynar?"
Branchard shrugged, "It depends on what we can get as cargo, Earl. Maybe Lochis with metals, or Hemdalt with stones. Branch, even if we can get nothing but local products. Anywhere which will show a profit. You know that."
"Yes," said Dumarest. "And so do others."
"Those after you?" The captain frowned. "I've not asked, Earl, because it's your business. I figured that if you wanted me to know you'd have told me. But I can guess. You've got powerful enemies, right?"
Dumarest nodded.
"And I can make a guess that they are fond of wearing scarlet. That's why you had to leave Chard in a hurry. Well, no matter; as it turned out they did me a favor. Now I want to do you one. To hell with profit. Give the word and I'll take you anywhere you want to go. I mean it, Earl. Anywhere."
For any captain to make such an offer was rare, for a Free Trader unknown. Dumarest poured Branchard more wine.
"Thank you, but no."
"Why the hell not?"
For reasons Dumarest didn't want to explain. Already he had stayed with the Tophier too long; but the last port of call had been bad as regards easy shipping, the one before even worse. Now they had found him: the city was alive with potential enemies and, once they learned of the cargo the ship would be carrying, any cyber would be able to predict where it would next land. And that would not be necessary. Already the ship would have been planted with detectors, arrangements made to negate any plan of escape he might have considered, using the ship as a vehicle.
He said, "If I leave with you we'll be followed. Burned out of space, maybe. You want to risk that?"
Branchard glowered at his wine.
"Well?"
"No, Earl, I'll be honest. The Tophier is all I have. Once it's gone I'll be no better than a stranded traveler. But would they really do that?"
"They'd do it."
For the sake of the secret he carried. The correct sequence of units which formed the affinity-twin. The means by which one mind could dominate another, to the extent of literally taking over mind and body. To use a subjective host to gain a new existence; to see and taste and feel, to enjoy a completely new life. A bribe no old man could refuse, no aging matron resist.
"All right, Earl." Branchard accepted defeat. "You'll do as you think best, but I still think you're crazy to ride with Eglantine. What else do you want me to do?"
"Nothing." Dumarest looked towards the stage. The dancers had gone, replaced by three women who sang like angels; the thin, high notes of their song rising like the sigh of wind, the thrum of harps. "Just be honest. Make a point of telling people what you're carrying and where you are going. Someone will ask for passage-give it to him. If anyone asks about me, tell them the truth. I've shipped out, but you don't know where. Tell them about Eglantine if they press. Remember that you've got nothing to hide, nothing to answer for."
And, if he was lucky, nothing would happen to him or his vessel. He would be watched, followed perhaps; checked for a while and then forgotten as no longer being of importance. Forgotten-and safe.
Branchard finished his wine.
"So this is it, Earl. Goodbye. I guessed it would have to end. Do I have to tell you that, anytime we meet, you've always got a friend?"
"No." said Dumarest. "You don't have to tell me that."