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That was the question revolving in his mind as he climbed the broad marble stairs leading up to the old temple of Reorx. His wound bothered him little, if truth be told, but he found the climb arduous. The North Gate's old temple had been converted into a new Council Hall for the Council of Thanes. Its steps were as broad as a dwarf is tall and rose over forty feet to the columned portico that surrounded it Six marble walls white as milk rose up to form a towering hexagonal structure, which supported a dome of rose quartz from Qualinesti-likely the last standing structure of that material left on Krynn, now that Qualinost was drowned and destroyed. Each of the six walls contained an entrance into the Grand Gallery, which, like the portico, ran the entire circle of the structure, but on two levels. In the portico and Grand Gallery, dwarven philosophers had once expounded on the mysteries of creation and the nature of law; now they were crowded with dwarves awaiting Tarn's arrival at the Council of Thanes.

Word had spread quickly through Norbardin. There were no celebratory cheers or derogatory jeers at Tarn's arrival. The citizens watched in silence as Tarn climbed the steps. Tarn had led them successfully for forty years and the people had trusted his judgment. Without widespread support, especially the support of the younger generation, he couldn't have mounted such a large operation-delving tunnels beneath Qualinost to aid in the elves' evacuation from their city. He had betrayed his supporters.

Tarn seemed to have aged a century in the fortnight he had been away from Thorbardin. Though his footsteps never faltered, they were slow, as though each boot were soled with lead. Behind him walked his captain of the guard, Mog Bonecutter, grizzled and wary, with bloodshot eyes staring out of his half-mad Klar face. He bore some large, disk-shaped object wrapped in a travel-stained blanket. The two were accompanied by a strange pair-the Daewar captain of the Council Guard, Ilbars Bleakfell, and a Daergar that most recognized as the master of scouts, Ferro Dunskull. Captain Ilbars seemed oddly nervous, searching the silent crowds as though expecting to see an enemy awaiting him, while Ferro walked slightly behind with his dark eyes glued to Ilbars's back.

As Tarn reached the top of the stairs and passed into the torchlit portico, the crowd parted, opening the way to the Hylar door into the temple. Each of the clans had its own door-Hylar, Daewar, Daergar, Theiwar, and Klar. The sixth entrance was not an entrance at all-it was actually a false entrance meticulously carved to represent a partially opened door. So cunning was its craftwork that even dwarves often felt compelled to touch it just to disprove the illusion. This door was for the Kingdom of the Dead, and through it only the dead could enter. The door faced the Road of Thanes, a road that led directly from the new Council Hall in Norbardin to the Valley of the Thanes, where the dwarves of Thorbardin buried their dead.

The Aghar, otherwise known as gully dwarves, merited no recognized entrance of their own, though some said that the entrance to the catacombs beneath the temple counted as a seventh door. Certainly, gully dwarves came and went from the Council Hall at will, and through no door that anyone could observe.

Tarn entered the Grand Gallery from the portico and found it thronging with restless dwarves of every clan. The new Council Hall was considerably smaller than the old hall at the South Gate. That place had been built to house thousands of dwarves, while the new hall did well to contain more than five hundred. Those who were too poor or of too low a rank to obtain a seat within were forced to stand in the Grand Gallery or the portico outside and there they could listen to the Council's proceedings from afar. Tarn had started a new Council Hall beneath the first level of Norbardin near the Shaft of Reorx, but it was not yet complete; in majesty and scope, it was intended to eventually rival the old Council Hall.

The hall was constructed like a great bowl, with six sets of stairs leading down from each entrance to a circular dais at the center. Concentric rings of benches surrounded the dais, climbing up the bowl's sides. The six stairs divided the Council Hall into sections, and each section was occupied by the most important members of the six clans. Wealthy merchants and craftsmen, generals and captains, guild leaders and dwarves who had won fame or renown filled the benches. The Aghar section, however, was first come, first seated.

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Андрей Боярский

Попаданцы / Фэнтези / Бояръ-Аниме