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    cout << animal << " at " << (int *) animal << endl;

    cout << ps << " at " << (int *) ps << endl;

    delete [] ps;

    return 0;

}

Here is a sample run of the program in Listing 4.20:

bear and wren

Enter a kind of animal: fox

fox!

Before using strcpy():

fox at 0x0065fd30

fox at 0x0065fd30

After using strcpy():

fox at 0x0065fd30

fox at 0x004301c8

Program Notes

The program in Listing 4.20 creates one char array (animal) and two pointers-to-char variables (bird and ps). The program begins by initializing the animal array to the "bear" string, just as you’ve initialized arrays before. Then, the program does something new. It initializes a pointer-to-char to a string:

const char * bird = "wren"; // bird holds address of string

Remember, "wren" actually represents the address of the string, so this statement assigns the address of "wren" to the bird pointer. (Typically, a compiler sets aside an area in memory to hold all the quoted strings used in the program source code, associating each stored string with its address.) This means you can use the pointer bird just as you would use the string "wren", as in this example:

cout << "A concerned " << bird << " speaks\n";

String literals are constants, which is why the code uses the const keyword in the declaration. Using const in this fashion means you can use bird to access the string but not to change it. Chapter 7 takes up the topic of const pointers in greater detail. Finally, the pointer ps remains uninitialized, so it doesn’t point to any string. (As you know, that is usually a bad idea, and this example is no exception.)

Next, the program illustrates that you can use the array name animal and the pointer bird equivalently with cout. Both, after all, are the addresses of strings, and cout displays the two strings ("bear" and "wren") stored at those addresses. If you activate the code that makes the error of attempting to display ps, you might get a blank line, you might get garbage displayed, and you might get a program crash. Creating an uninitialized pointer is a bit like distributing a blank signed check: You lack control over how it will be used.

For input, the situation is a bit different. It’s safe to use the array animal for input as long as the input is short enough to fit into the array. It would not be proper to use bird for input, however:

• Some compilers treat string literals as read-only constants, leading to a runtime error if you try to write new data over them. That string literals be constants is the mandated behavior in C++, but not all compilers have made that change from older behavior yet.

• Some compilers use just one copy of a string literal to represent all occurrences of that literal in a program.

Let’s amplify the second point. C++ doesn’t guarantee that string literals are stored uniquely. That is, if you use a string literal "wren" several times in a program, the compiler might store several copies of the string or just one copy. If it does the latter, then setting bird to point to one "wren" makes it point to the only copy of that string. Reading a value into one string could affect what you thought was an independent string elsewhere. In any case, because the bird pointer is declared as const, the compiler prevents any attempt to change the contents of the location pointed to by bird.

Worse yet is trying to read information into the location to which ps points. Because ps is not initialized, you don’t know where the information will wind up. It might even overwrite information that is already in memory. Fortunately, it’s easy to avoid these problems: You just use a sufficiently large char array to receive input and don’t use string constants to receive input or uninitialized pointers to receive input. (Or you can sidestep all these issues and use std::string objects instead of arrays.)

Caution

When you read a string into a program-style string, you should always use the address of previously allocated memory. This address can be in the form of an array name or of a pointer that has been initialized using new.

Next, notice what the following code accomplishes:

ps = animal;                // set ps to point to string

...

cout << animal << " at " << (int *) animal << endl;

cout << ps << " at " << (int *) ps << endl;

It produces the following output:

fox at 0x0065fd30

fox at 0x0065fd30

Normally, if you give cout a pointer, it prints an address. But if the pointer is type char *, cout displays the pointed-to string. If you want to see the address of the string, you have to type cast the pointer to another pointer type, such as int *, which this code does. So ps displays as the string "fox", but (int *) ps displays as the address where the string is found. Note that assigning animal to ps does not copy the string; it copies the address. This results in two pointers (animal and ps) to the same memory location and string.

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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