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An uncaught exception doesn’t initiate an immediate abort. Instead, the program first calls a function called terminate(). By default, terminate() calls the abort() function. You can modify the behavior of terminate() by registering a function that terminate() should call instead of abort(). To do this, you call the set_terminate() function. Both set_terminate() and terminate() are declared in the exception header file:

typedef void (*terminate_handler)();

terminate_handler set_terminate(terminate_handler f) throw();  // C++98

terminate_handler set_terminate(terminate_handler f) noexcept; // C++11

void terminate();            // C++98

void terminate() noexcept;   // C++11

Here the typedef makes terminate_handler the type name for a pointer to a function that has no arguments and no return value. The set_terminate() function takes, as its argument, the name of a function (that is, its address) that has no arguments and the void return type. It returns the address of the previously registered function. If you call the set_terminate() function more than once, terminate() calls the function set by the most recent call to set_terminate().

Let’s look at an example. Suppose you want an uncaught exception to cause a program to print a message to that effect and then call the exit() function, providing an exit status value of 5. First, you include the exception header file. You can make its declarations available with a using directive or appropriate using declarations, or you can use the std:: qualifier:

#include

using namespace std;

Next, you design a function that does the two required actions and has the proper prototype:

void myQuit()

{

    cout << "Terminating due to uncaught exception\n";

    exit(5);

}

Finally, at the start of the program, you designate this function as your chosen termination action:

set_terminate(myQuit);

Now, if an exception is thrown and not caught, the program calls terminate(), and terminate() calls MyQuit().

Next, let’s look at unexpected exceptions. By using exception specifications for a function, you provide the means for users of the functions to know which exceptions to catch. That is, suppose you have the following prototype:

double Argh(double, double) throw(out_of_bounds);

Then you might use the function this way:

try {

    x = Argh(a, b);

}

catch(out_of_bounds & ex)

{

    ...

}

It’s good to know which exceptions to catch; recall that an uncaught exception, by default, aborts the program.

However, there’s a bit more to the story. In principle, the exception specification should include exceptions thrown by functions called by the function in question. For example, if Argh() calls a Duh() function that can throw a retort object exception, then retort should appear in the Argh() exception specification as well as in the Duh() exception specification. Unless you write all the functions yourself and are careful, there’s no guarantee that this will get done correctly. You might, for example, use an older commercial library whose functions don’t have exception specifications. This suggests that you should look more closely at what happens if a function throws an exception that is not in its exception specification. (It also suggests that the whole exception specification mechanism might be unwieldy, which is part of the reason C++11 deprecates it.)

The behavior is much like that for uncaught exceptions. If there is an unexpected exception, the program calls the unexpected() function. (You didn’t expect the unexpected() function? No one expects the unexpected() function!) This function, in turn, calls terminate(), which, by default, calls abort(). Just as there is a set_terminate() function that modifies the behavior of terminate(), there is a set_unexpected() function that modifies the behavior of unexpected(). These new functions are also declared in the exception header file:

typedef void (*unexpected_handler)();

unexpected_handler set_unexpected(unexpected_handler f) throw();   // C++98

unexpected_handler set_unexpected(unexpected_handler f) noexcept;  // C++11

void unexpected();           // C++98

void unexpected() noexcept;  // C+0x

However, the behavior of the function you supply for set_unexpected() is more regulated than that of a function for set_terminate(). In particular, the unexpected_handler function has the following choices:

• It can end the program by calling terminate() (the default behavior), abort(), or exit().

• It can throw an exception.

The result of throwing an exception (the second choice here) depends on the exception thrown by the replacement unexpected_handler function and the original exception specification for the function that threw the unexpected type:

• If the newly thrown exception matches the original exception specification, then the program proceeds normally from there; that is, it will look for a catch block that matches the newly thrown exception. Basically, this approach replaces an exception of an unexpected type to an exception of an expected type.

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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