The class description specifies all the operations that can be performed on objects of that class. To perform such an allowed action on a particular object, you send a message to the object. For example, if you want the cout object to display a string, you send it a message that says, in effect, “Object! Display this!” C++ provides a couple ways to send messages. One way, using a class method, is essentially a function call like the ones you’ll see soon. The other way, which is the one used with cin and cout, is to redefine an operator. Thus, the following statement uses the redefined << operator to send the “display message” to cout:
cout << "I am not a crook."
In this case, the message comes with an argument, which is the string to be displayed. (See Figure 2.5 for a similar example.)
Figure 2.5. Sending a message to an object.
Functions
Because functions are the modules from which C++ programs are built and because they are essential to C++ OOP definitions, you should become thoroughly familiar with them. Some aspects of functions are advanced topics, so the main discussion of functions comes later, in Chapter 7, “Functions: C++’s Programming Modules,” and Chapter 8, “Adventures in Functions.” However, if we deal now with some basic characteristics of functions, you’ll be more at ease and more practiced with functions later. The rest of this chapter introduces you to these function basics.
C++ functions come in two varieties: those with return values and those without them. You can find examples of each kind in the standard C++ library of functions, and you can create your own functions of each type. Let’s look at a library function that has a return value and then examine how you can write your own simple functions.
Using a Function That Has a Return Value
A function that has a return value produces a value that you can assign to a variable or use in some other expression. For example, the standard C/C++ library includes a function called sqrt() that returns the square root of a number. Suppose you want to calculate the square root of 6.25 and assign it to the variable x. You can use the following statement in your program:
x = sqrt(6.25); // returns the value 2.5 and assigns it to x
The expression sqrt(6.25) invokes, or
Figure 2.6. Calling a function.
The value in the parentheses (6.25, in this example) is information that is sent to the function; it is said to be
Figure 2.7. Function call syntax.
That’s practically all there is to it, except that before the C++ compiler uses a function, it must know what kind of arguments the function uses and what kind of return value it has. That is, does the function return an integer? a character? a number with a decimal fraction? a guilty verdict? or something else? If it lacks this information, the compiler won’t know how to interpret the return value. The C++ way to convey this information is to use a function prototype statement.
Note
A C++ program should provide a prototype for each function used in the program.
A function prototype does for functions what a variable declaration does for variables: It tells what types are involved. For example, the C++ library defines the sqrt() function to take a number with (potentially) a fractional part (like 6.25) as an argument and to return a number of the same type. Some languages refer to such numbers as
double sqrt(double); // function prototype
The initial double means sqrt() returns a type double value. The double in the parentheses means sqrt() requires a double argument. So this prototype describes sqrt() exactly as used in the following code:
double x; // declare x as a type double variable
x = sqrt(6.25);