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Summary

OOP emphasizes how a program represents data. The first step toward solving a programming problem by using the OOP approach is to describe the data in terms of its interface with the program, specifying how the data is used. Next, you need to design a class that implements the interface. Typically, private data members store the information, whereas public member functions, also called methods, provide the only access to the data. The class combines data and methods into one unit, and the private aspect accomplishes data hiding.

Usually, you separate a class declaration into two parts, typically kept in separate files. The class declaration proper goes into a header file, with the methods represented by function prototypes. The source code that defines the member functions goes into a methods file. This approach separates the description of the interface from the details of the implementation. In principle, you need to know only the public class interface to use the class. Of course, you can look at the implementation (unless it’s been supplied to you in compiled form only), but your program shouldn’t rely on details of the implementation, such as knowing that a particular value is stored as an int. As long as a program and a class communicate only through methods defining the interface, you are free to improve either part separately without worrying about unforeseen interactions.

A class is a user-defined type, and an object is an instance of a class. This means an object is a variable of that type or the equivalent of a variable, such as memory allocated by new according to the class specification. C++ tries to make user-defined types as similar as possible to standard types, so you can declare objects, pointers to objects, and arrays of objects. You can pass objects as arguments, return them as function return values, and assign one object to another of the same type. If you provide a constructor method, you can initialize objects when they are created. If you provide a destructor method, the program executes that method when the object expires.

Each object holds its own copies of the data portion of a class declaration, but they share the class methods. If mr_object is the name of a particular object and try_me() is a member function, you invoke the member function by using the dot membership operator: mr_object.try_me(). OOP terminology describes this function call as sending a try_me message to the mr_object object. Any reference to class data members in the try_me() method then applies to the data members of the mr_object object. Similarly, the function call i_object.try_me() accesses the data members of the i_object object.

If you want a member function to act on more than one object, you can pass additional objects to the method as arguments. If a method needs to refer explicitly to the object that evoked it, it can use the this pointer. The this pointer is set to the address of the evoking object, so *this is an alias for the object itself.

Classes are well matched to describing ADTs. The public member function interface provides the services described by an ADT, and the class’s private section and the code for the class methods provide an implementation that is hidden from clients of the class.

Chapter Review

1. What is a class?

2. How does a class accomplish abstraction, encapsulation, and data hiding?

3. What is the relationship between an object and a class?

4. In what way, aside from being functions, are class function members different from class data members?

5. Define a class to represent a bank account. Data members should include the depositor’s name, the account number (use a string), and the balance. Member functions should allow the following:

• Creating an object and initializing it.

• Displaying the depositor’s name, account number, and balance

• Depositing an amount of money given by an argument

• Withdrawing an amount of money given by an argument

Just show the class declaration, not the method implementations. (Programming Exercise 1 provides you with an opportunity to write the implementation.)

6. When are class constructors called? When are class destructors called?

7. Provide code for a constructor for the bank account class from Chapter Review Question 5.

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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