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There are some alternatives to using the second line, but let’s keep things simple for now. (If your compiler doesn’t like these lines, it’s not C++98 compatible, and it will have many other problems with the examples in this book.) That’s all you really must know to make your programs work, but now let’s take a more in-depth look.

C++, like C, uses a preprocessor. This is a program that processes a source file before the main compilation takes place. (Some C++ implementations, as you might recall from Chapter 1, use a translator program to convert a C++ program to C. Although the translator is also a form of preprocessor, we’re not discussing that preprocessor; instead, we’re discussing the one that handles directives whose names begin with #.) You don’t have to do anything special to invoke this preprocessor. It automatically operates when you compile the program.

Listing 2.1 uses the #include directive:

#include     // a PREPROCESSOR directive

This directive causes the preprocessor to add the contents of the iostream file to your program. This is a typical preprocessor action: adding or replacing text in the source code before it’s compiled.

This raises the question of why you should add the contents of the iostream file to the program. The answer concerns communication between the program and the outside world. The io in iostream refers to input, which is information brought into the program, and to output, which is information sent out from the program. C++’s input/output scheme involves several definitions found in the iostream file. Your first program needs these definitions to use the cout facility to display a message. The #include directive causes the contents of the iostream file to be sent along with the contents of your file to the compiler. In essence, the contents of the iostream file replace the #include line in the program. Your original file is not altered, but a composite file formed from your file and iostream goes on to the next stage of compilation.

Note

Programs that use cin and cout for input and output must include the iostream file.

Header Filenames

Files such as iostream are called include files (because they are included in other files) or header files (because they are included at the beginning of a file). C++ compilers come with many header files, each supporting a particular family of facilities. The C tradition has been to use the h extension with header files as a simple way to identify the type of file by its name. For example, the C math.h header file supports various C math functions. Initially, C++ did the same. For instance, the header file supporting input and output was named iostream.h. But C++ usage has changed. Now the h extension is reserved for the old C header files (which C++ programs can still use), whereas C++ header files have no extension. There are also C header files that have been converted to C++ header files. These files have been renamed by dropping the h extension (making it a C++-style name) and prefixing the filename with a c (indicating that it comes from C). For example, the C++ version of math.h is the cmath header file. Sometimes the C and C++ versions of C header files are identical, whereas in other cases the new version might have a few changes. For purely C++ header files such as iostream, dropping the h is more than a cosmetic change, for the h-free header files also incorporate namespaces, the next topic in this chapter. Table 2.1 summarizes the naming conventions for header files.

Table 2.1. Header File Naming Conventions

In view of the C tradition of using different filename extensions to indicate different file types, it appears reasonable to have some special extension, such as .hpp or .hxx, to indicate C++ header files. The ANSI/ISO committee felt so, too. The problem was agreeing on which extension to use, so eventually they agreed on nothing.

Namespaces

If you use iostream instead of iostream.h, you should use the following namespace directive to make the definitions in iostream available to your program:

using namespace std;

This is called a using directive. The simplest thing to do is to accept this for now and worry about it later (for example, in Chapter 9, “Memory Models and Namespaces”). But so you won’t be left completely in the dark, here’s an overview of what’s happening.

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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