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To help identify classes, this book follows a common, but not universal, convention of capitalizing class names. You’ll notice that Listing 10.1 looks like a structure declaration with a few additional wrinkles, such as member functions and public and private sections. We’ll improve on this declaration shortly (so don’t use it as a model), but first let’s see how this definition works.

Listing 10.1. stock00.h

// stock00.h -- Stock class interface

// version 00

#ifndef STOCK00_H_

#define STOCK00_H_

#include

class Stock  // class declaration

{

private:

    std::string company;

    long shares;

    double share_val;

    double total_val;

    void set_tot() { total_val = shares * share_val; }

public:

    void acquire(const std::string & co, long n, double pr);

    void buy(long num, double price);

    void sell(long num, double price);

    void update(double price);

    void show();

};    // note semicolon at the end

#endif

You’ll get a closer look at the class details later, but first let’s examine the more general features. To begin, the C++ keyword class identifies the code in Listing 10.1 as defining the design of a class. (In this context the keywords class and typename are not synonymous the way they were in template parameters; typename can’t be used here.) The syntax identifies Stock as the type name for this new class. This declaration enables you to declare variables, called objects, or instances, of the Stock type. Each individual object represents a single holding. For example, the following declarations create two Stock objects called sally and solly:

Stock sally;

Stock solly;

The sally object, for example, could represent Sally’s stock holdings in a particular company.

Next, notice that the information you decided to store appears in the form of class data members, such as company and shares. The company member of sally, for example, holds the name of the company, the share member holds the number of shares Sally owns, the share_val member holds the value of each share, and the total_val member holds the total value of all the shares. Similarly, the desired operations appear as class function members (or methods), such as sell() and update(). A member function can be defined in place—for example, set_tot()—or it can be represented by a prototype, like the other member functions in this class. The full definitions for the other member functions come later in the implementation file, but the prototypes suffice to describe the function interfaces. The binding of data and methods into a single unit is the most striking feature of the class. Because of this design, creating a Stock object automatically establishes the rules governing how that object can be used.

You’ve already seen how the istream and ostream classes have member functions, such as get() and getline(). The function prototypes in the Stock class declaration demonstrate how member functions are established. The iostream header file, for example, has a getline() prototype in the istream class declaration.

Access Control

Also new are the keywords private and public. These labels describe access control for class members. Any program that uses an object of a particular class can access the public portions directly. A program can access the private members of an object only by using the public member functions (or, as you’ll see in Chapter 11, “Working with Classes,” via a friend function). For example, the only way to alter the shares member of the Stock class is to use one of the Stock member functions. Thus, the public member functions act as go-betweens between a program and an object’s private members; they provide the interface between object and program. This insulation of data from direct access by a program is called data hiding. (C++ provides a third access-control keyword, protected, which we’ll discuss when we cover class inheritance in Chapter 13, “Class Inheritance.”) (See Figure 10.1.) Whereas data hiding may be an unscrupulous act in, say, a stock fund prospectus, it’s a good practice in computing because it preserves the integrity of the data.

Figure 10.1. The Stock class.

A class design attempts to separate the public interface from the specifics of the implementation. The public interface represents the abstraction component of the design. Gathering the implementation details together and separating them from the abstraction is called encapsulation. Data hiding (putting data into the private section of a class) is an instance of encapsulation, and so is hiding functional details of an implementation in the private section, as the Stock class does with set_tot(). Another example of encapsulation is the usual practice of placing class function definitions in a separate file from the class declaration.

OOP and C++

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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