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The volatile keyword indicates that the value in a memory location can be altered even though nothing in the program code modifies the contents. This is less mysterious than it sounds. For example, you could have a pointer to a hardware location that contains the time or information from a port. In this case, the hardware, not the program, changes the contents. Or two programs may interact, sharing data. The intent of this keyword is to improve the optimization abilities of compilers. For example, suppose the compiler notices that a program uses the value of a particular variable twice within a few statements. Rather than have the program look up the value twice, the compiler might cache the value in a register. This optimization assumes that the value of the variable doesn’t change between the two uses. If you don’t declare a variable as volatile, then the compiler can feel free to make this optimization. If you do declare a variable as volatile, you’re telling the compiler not to make that sort of optimization.

mutable

Now let’s return to mutable. You can use it to indicate that a particular member of a structure (or class) can be altered even if a particular structure (or class) variable is a const. For example, consider the following code:

struct data

{

    char name[30];

    mutable int accesses;

    ...

};

const data veep = {"Claybourne Clodde", 0, ... };

strcpy(veep.name, "Joye Joux");   // not allowed

veep.accesses++;                  // allowed

The const qualifier to veep prevents a program from changing veep’s members, but the mutable specifier to the accesses member shields accesses from that restriction.

This book doesn’t use volatile or mutable, but there is more to learn about const.

More About const

In C++ (but not C), the const modifier alters the default storage classes slightly. Whereas a global variable has external linkage by default, a const global variable has internal linkage by default. That is, C++ treats a global const definition, such as in the following code fragment, as if the static specifier had been used:

const int fingers = 10;    // same as static const int fingers = 10;

int main(void)

{

    ...

C++ has altered the rules for constant types to make life easier for you. Suppose, for example, that you have a set of constants that you’d like to place in a header file and that you use this header file in several files in the same program. After the preprocessor includes the header file contents in each source file, each source file will contain definitions like this:

const int fingers = 10;

const char * warning = "Wak!";

If global const declarations had external linkage as regular variables do, this would be an error because of the one definition rule. That is, only one file can contain the preceding declaration, and the other files have to provide reference declarations using the extern keyword. Moreover, only the declarations without the extern keyword would be able to initialize values:

// extern would be required if const had external linkage

extern const int fingers;       // can't be initialized

extern const char * warning;

So you would need one set of definitions for one file and a different set of declarations for the other files. Instead, because externally defined const data has internal linkage, you can use the same declarations in all files.

Internal linkage also means that each file gets its own set of constants rather than sharing them. Each definition is private to the file that contains it. This is why it’s a good idea to put constant definitions in a header file. That way, as long as you include the same header file in two source code files, they receive the same set of constants.

If, for some reason, you want to make a constant have external linkage, you can use the extern keyword to override the default internal linkage:

extern const int states = 50;   // definition with external linkage

You then must use the extern keyword to declare the constant in all files that use the constant. This differs from regular external variables, in which you don’t have to use the keyword extern when you define a variable, but you use extern in other files using that variable. Keep in mind, however, now that a single const is being shared among files, only one file can use initialization.

When you declare a const within a function or block, it has block scope, which means the constant is usable only when the program is executing code within the block. This means that you can create constants within a function or block and not have to worry about the names conflicting with constants defined elsewhere.

Functions and Linkage

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C++ Primer Plus
C++ Primer Plus

C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious students of programming as well as developers already proficient in other languages.The sixth edition of C++ Primer Plus has been updated and expanded to cover the latest developments in C++, including a detailed look at the new C++11 standard.Author and educator Stephen Prata has created an introduction to C++ that is instructive, clear, and insightful. Fundamental programming concepts are explained along with details of the C++ language. Many short, practical examples illustrate just one or two concepts at a time, encouraging readers to master new topics by immediately putting them to use.Review questions and programming exercises at the end of each chapter help readers zero in on the most critical information and digest the most difficult concepts.In C++ Primer Plus, you'll find depth, breadth, and a variety of teaching techniques and tools to enhance your learning:• A new detailed chapter on the changes and additional capabilities introduced in the C++11 standard• Complete, integrated discussion of both basic C language and additional C++ features• Clear guidance about when and why to use a feature• Hands-on learning with concise and simple examples that develop your understanding a concept or two at a time• Hundreds of practical sample programs• Review questions and programming exercises at the end of each chapter to test your understanding• Coverage of generic C++ gives you the greatest possible flexibility• Teaches the ISO standard, including discussions of templates, the Standard Template Library, the string class, exceptions, RTTI, and namespaces

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